Game Making: The Latest Chapter Begins With Healing the Player

Chapter 606: It was clearly planned by Mr. Chen!

Is it to save a little girl, or to leave hope of saving the world?

Many players online are also constantly arguing about this.

After all, if you look at the traditional storyline, the more likely thing is that Ellie sacrifices herself to save the world.

However, in the game, players have no choice at all, which also makes some players feel a little embarrassed after experiencing it.

‘In the end, why was it that Joel selfishly rescued Ellie from Firefly? ’

‘Similarly, I think it might be better to make the ending open to players to choose. After all, from Ellie’s point of view, she actually wants to be able to change this desperate world. ’

Of course, there are more players who are against it.

'This group of people is so idle that it hurts to have fun. If Joel really wants Ellie to sacrifice, then I will hate Chen Xu to death! ’

'That's right, according to what you said, the ending is too abnormal. Apart from the screenwriter's self-impression, there is no effect at all. ’

‘+1, it’s too selfish to say that the ending is too selfish now. If Joel or Ellie is really sacrificed, then you will probably complain about it again. ’

The players were divided into two camps to express their opinions, but obviously the opposing players had the upper hand.

The debate on related topic posts has been ongoing.

Nearly 10,000 posts were accumulated in just one day, and players were constantly arguing with each other.

But at this moment, something unexpected by many players happened, that is, Chen Xu actually publicly replied to this question on the official blog.

Not only did it surprise players, but the media and game designers in the industry also paid attention to it.

Because on the official blog, Chen Xu actually introduced the features of interactive points in "The Last of Us".

“Some players are discussing why Ellie couldn’t sacrifice herself to save the world in the end. What I want to say here is that the ending of “The Last of Us” was actually doomed from the beginning. ’

‘There is no choice given to the player in the end, or there are other reasons, such as whether the doctors at Firefly can produce the antidote with their crude equipment. ’

'These are just fantasies about the subsequent plot. What really determines everything is Joel's character in the game. ’

“After we formulated Joel’s character, it was destined that “The Last of Us” would have only one ending. ’

'First of all, Joel's character setting in the game, such as the plot of Sarah in the opening prologue, not only builds the player's emotions, but also brings enough sad emotional impact to the player through Sarah's death to quickly hit the plot of the mode. More importantly, It shows Joel's concern for his daughter and his selfishness. ’

‘In the prologue, Tommy was driving Joel and Sarah. On the way, he encountered someone asking for help. Tommy wanted to stop the car to save people, but Joel strongly opposed it. Tommy was even asked to drive directly through the crowd, but Tommy refused, and through dialogue when he arrived in Pittsburgh, he learned that Joel had been a hunter, which was the main reason why he and Tom parted ways. ’

"This is to highlight Joel's self-interest and selfishness, and then there is a very important point, which is Tess's sacrifice."

‘Then how do you make Joel choose to escort Ellie? That is Joel is a person who doesn't care about what the world is like, only what matters to him. ’

‘Sarah was like this and Tess was like that, so when Bill mentioned Tess in the town, Joel got angry. ’

‘And this design can better allow players to use Tess’s death to understand Joel’s harshness towards Ellie. ’

'These character foreshadowings have already determined the subsequent development, and the same goes for Ellie's plot. How to create an emotional connection between Ellie and Joel? That is mutual dependence. ’

'In the beginning, after being rescued by Ellie, Joel began to slowly recognize her abilities, allowing his relationship to gradually change from a stranger to a trusted person, and he gradually overlapped with the shadow of his dead daughter. ’

'The same is true for Ellie. Ellie has always been abandoned. From the quarantine area to Huoying, she was abandoned by Huoying's Marin to the smuggler Joel. The emotional building along the way allowed Ellie to turn Joel into a smuggler. Seems like his own father. ’

'Then Joel was injured, causing their relationship to change from protecting to being protected, and then to relying on each other. At this point, the relationship between Ellie and Joel has also been raised to a new level, so in the end there will only be what seems like this "violation of justice." one ending, and not a second.'

‘Unless in some parallel world, the characters of Joel and Ellie completely collapse, the so-called just ending will be possible. ’

………………

Many players were surprised when they saw Chen Xu's words.

Because this is the first time that Chen Xu has answered so formally.

It even analyzed and dissected the setting and purpose of the game.

Especially designers in the industry are extremely surprised.

Although the details were not mentioned, Chen Xu's words also explained all the key points and special points of "The Last of Us".

It completely tells all the designers in the industry why "The Last of Us" was able to succeed!

However, Chen Xu didn't care about the surprise of designers in the industry.

Because knowing some things is useless.

Just like the previous version of "The Legend of Zelda: Breath of the Wild" after its great success, at the Game Development Conference, its directors Hidemaru Fujibayashi and Makoto Yonezu introduced in detail the gravity of the picnic, the law of triangles and the three-foot map. Design laws, but there is still only one picnic.

But designers in the game industry are concerned about what "The Last of Us" relies on to succeed.

How are the interactive features of the game designed?

But ordinary players, besides cheering for Chen Xu's answer, also shifted their eyes and attention to another point.

That is to say, this knife is really going to the player specifically!

On major community forums, not many players discussed the ending, and everyone's conversation shifted to Chen Xu.

"Fuck, I'm just saying it! Chen Xu must have done it on purpose! What is a warrior of love? This is a warrior of love. What does it mean? [Through the death of Sarah, it brings enough sad emotional impact to the players, and it hits the target quickly. The plot of the mode], the co-author is specially coming to attack us, so come prepared!"

"+1, and the same goes for Tess's death. This was clearly planned by Mr. Chen!"

"I can only say that I can't beat Mr. Chen!"

Along with this official blog posted by Chen Xu, countless players also sighed with emotion.

As for Chen Xu?

After posting this official blog, there has been no movement.

After all, it's better to pretend to be dead at this time.

As for players scolding? Just scold it, just remember to buy it after you scold it.

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