Game Making: The Latest Chapter Begins With Healing the Player
Chapter 607 Brand new technology
When "The Last of Us" was in full swing, FOW's "Wasteland 1" had already started.
The ratings from players and media are pretty good, with scores ranging from 8.5 to 9.
Just as an early access demo test, this score is actually very good.
And the gameplay of the game has been praised by many players.
But compared to "The Last of Us", "Wasteland 1" has a lot.
On the one hand, it is not a complete version of the content, and players cannot feel the plot of the entire game.
On the other hand, "The Last of Us" is simply too good.
The story of Joel and Ellie is already good enough.
But the description of the worldview in the apocalypse is equally wonderful.
The story of the game is also full of reflections on human nature.
It is not turned into the main plot content, but is displayed to players in the game.
Instead, it simply depicts the dangers and human nature of the end of the world through each side of the story.
The hunters of Pittsburgh, and the hunter organization headed by David.
They are cruel and use human flesh as their master, and they take pleasure in killing human beings.
Although they are still human beings, they are no longer human beings.
Tommy, Jackson Township.
In the same apocalypse, they are able to be self-sufficient and continue human civilization.
These two extreme examples also prove one thing, that is, human nature is complex.
There is a dark, hazy and depressing battle in the game.
There’s also the incredible sunshine, the scene where Ellie is petting the giraffe.
Although "The Last of Us" creates an extremely desperate and cruel world.
But in this cruel world, there is still a ray of light.
But this ray of light is definitely not the firefly that initially attacked the quarantine zone in Boston and put its hope in the vaccine.
But people like Tommy and others who can still stick to their integrity even in the last days.
………………
Ordinary players are still immersed in the world of "The Last of Us".
The game media also continued to promote "The Last of Us".
But Alex on fow felt very uncomfortable.
Although the word-of-mouth sales of "The Last of Us" have exploded, to be honest, the follow-up "Wasteland 1" has not done much.
After all, they just launched a round A test demo.
It will still be a long time before it is actually launched, and the types of games on both sides are not the same.
Judging from the gameplay content, "Wasteland 1" actually has a strong advantage.
But the key point is that it makes Alex feel a little worried.
The ambition of "Wasteland 1" is not to succeed in the market, but also to see if it can win awards from major game media.
Despite his current status in FOW and his influence in the gaming industry, it is actually not very important whether he has received awards or not.
But there is a saying that goes well, what you can’t get is always in turmoil.
He has never touched a trophy before!
Last year he felt it was the closest he had come to a trophy in recent years, but "The Witcher: Wild Hunt" turned out to be a success.
This year, he feels that "Wasteland 1" can compete again.
As a result, before the middle of the year arrived, a game called "The Last of Us" completely dashed his hopes.
Although the game has not yet been fully developed, after "The Last of Us" was launched, Alex immediately entered the game to experience it.
For this game, he also wanted to see where it was strong and whether the media's ratings were adequate.
But after clearing "The Last of Us", Alex had to admit one thing even if he didn't want to admit it.
That is, "The Last of Us" really deserves the evaluation of a perfect masterpiece.
Moreover, the theme of "The Last of Us" and its creation of interaction are even more advantageous for awards.
In terms of movie types, it is "Industrialization of the Wasteland", and "The Last of Us" is both commercial and artistic.
In particular, nothing shown in "The Last of Us" is new.
Whether it is decryption or stealth, it is basically a system that has been around for many years and has matured.
But the key is that "The Last of Us" perfectly combines these contents with the plot and the interaction between the characters and the world.
So players can be fully immersed in the game.
Although Chen Xu explained the interactive elements of "The Last of Us" in detail, it is still very difficult to actually do it.
………………
The popularity of "The Last of Us" continues to grow online.
However, at this time, Chen Xu was no longer in Nebula Game, but in the laboratory of the Magic City Game Department.
In addition to Chen Xu, relevant persons in charge of domestic gaming giants such as NetDragon and Tenghua, as well as some well-known designers in the industry, are all here.
This is an important internal meeting, and ordinary designers and companies will not be invited.
"Mature technology for brainwave capture?" Listening to the introduction of Yang Chen, the head of the game department, and the surrounding technicians, Chen Xu and the others were very surprised.
Brainwave thought capture and non-invasive brain-computer interface technology are actually nothing new, including having been around in previous lives.
However, it is limited by technology, cost, and safety and has not achieved scale.
Although the parallel world has stronger technologies in all aspects, related technologies have always been used in some special fields.
As for civilian use, it is relatively useless. For example, in the medical field, it is still very difficult for patients with deaf-mutes, ALS, etc. to express themselves quickly and completely through brain-computer interfaces with voice equipment.
Because the device itself is non-invasive in collecting brain waves, there will be corresponding delays and information loss.
But the latest technology has filled one of the gaps, and the mature development of its own technology can also be applied to all aspects.
"So, the gaming industry is also a field subject to widespread changes?" Chen Xu showed a surprised expression after listening to Yang Chen's words.
As for this, he really didn't know.
"Yes, there has actually been some progress including overseas."
"At that time, there will be specialized external equipment to match Universal VR, and then VR game equipment will also open various ports. Of course, it is currently mainly for first- and second-tier game manufacturers. Ordinary game manufacturers do not have the funds and strength to test the waters."
"In addition, the current market share of Universal VR has actually exceeded that of VR and PC in the previous era. Your game company should also pay more attention to this data." Yang Chen said one by one.
"That's true, but this new technology can be said to be a huge change or even innovation for the gaming industry." Chen Xu also sighed.
People beside him, such as Netlong, all nodded.
To some extent, this new technology may subvert the current manipulation habits of players.
The current VR games still use the traditional controller mode, that is, the game console has a built-in controller-like button system, and the player controls it through the controller, but it has changed from dual-wielding the controller and mouse and keyboard to dual-wielding. It's just a controller, similar to the detachable handle of a switch.
But if the new technology can match the game project, it will definitely be subversive for players.
Of course, the specific results still need to be seen in actual results.
For example, among other things, delayed reception of feedback is a very important point.
Just like the input delay between a game controller and a real device, the gaming experience that may sound like a small difference between 0.5 seconds and one second is vastly different.
It sounds beautiful, but it still depends on how far it can be achieved before we can judge whether it will become mainstream.
Just like somatosensory games, they are destined to only target blue ocean users and light players.
As for the reason?
Imagine playing an FPS game or an action game that requires you to run in place and wave the motion controller in your hand to make attacks.
It's fine at first, but it can last for half an hour, an hour or even longer. Can you hold on?
In the same way, what types and groups can new technologies be applied to?
It also depends on the actual effect.
But for now, it's clear that this will be a hot topic in the short term.
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