After the opponent's hero loses blood, he naturally won't dare to knock the ice girl out of the experience zone!

Then there is Karl in the middle. Under normal circumstances, Karl's skills will not be placed randomly, but the reason why he is not placed randomly is all because of the lack of blue. If he has enough blue, then he can throw away skills at will. Yet?

Not to mention the sacred cow, absolutely hard control!

Let’s take a look at Void again. What kind of hero is Void? Where is his late-stage ability reflected? Why does Brother Li use the hero Void as a late-stage hero?

Void once said something like this: "Time is like a river full of whirlpools. I have seen its source and also seen it running towards the end of the sea."

For the vast majority of heroes on the material plane, birth, aging, sickness and death are natural laws that no one can escape. The ancient dragon Slerik, who once frightened countless heroes, finally had to lower his noble head in the face of time and rule. The ice and snow kingdom that has existed in the north for hundreds of years has finally turned into a wreckage on the eternal glacier after experiencing vicissitudes of life. ??

Countless heroes throughout the ages have made countless efforts to break this natural law. Some have learned the spell of immortality, some have crossed out their names from the book of life and death, and some have transferred their souls. Betrayed to death in exchange for eternal life.

For some heroes, time is just a plaything in their hands, and hundreds of millions of years are just a blink in their eyes. And Void is such a hero. In the endless river of time, he has many titles, such as Time Lord, Dark Fearer, Visitor from the Extradimensional Vision, and Superdimensional Attendant, but more people still prefer him. Call him - Mask of the Void.

Mask of the Void was not born in the material plane. He came from the extradimensional horizon. In this plane, time is no longer an untouchable and invisible existence. For the creatures living here, time is like a rushing stream. The river flows from the birth of the world to the end of the world.

The hyperdimensional horizon is not always safe. The hyperdimensional horizon faces different threats all the time, and the most serious threat comes from the material plane. The material plane is the plane where all other heroes are located. In this plane Here, the fluctuations caused by the battle between the Radiant and Dire ruins have affected the extra-dimensional horizon, posing a very serious security risk to the extra-dimensional horizon.

As Mask of the Void said, "Failure at this latitude will cause fluctuations in the extradimensional horizon." Therefore, he must descend to the material plane and use his own way to end this battle for the ruins. Only in this way, he Only in this way can we protect the ultra-dimensional horizon.

However, traveling between planes is not an easy task. Between the two planes are violent elements and biting cold winds. Even a creature as powerful as the Soul Breaker can only survive if it wears the "master" to give it. Only with armor can you dare to travel between planes. If you want to travel across planes with only your physical body, you will most likely be like Leshrac, with half of your body coming to the material plane and the other half staying in the element. plane.

Finally, after sufficient preparation, Mask of the Void finally successfully reached the material plane and started his glorious life!

First of all, Void’s first skill jump, the jump distance of level 4 is farther than the jump knife distance, and in the distance from his jump to the end point, if he crosses the enemy unit, it can also lower the target. The movement speed and attack speed. The most important thing is that this is an entry-level skill. As mentioned before, if you want to achieve output in the later stage, you need to integrate three major elements. The first is your own output, and the second is It is the output environment, and the third is the entry method. Only when these three factors are all gathered, can the hero in the later period be able to achieve perfect output. If there is only one or two of them, then the actual output will definitely be higher. Big discount!

And isn't this jump in the void a means of entry? He can instantly jump to the target he wants to attack, saving a lot of time running away, and this can also be used to escape. From this point of view, he is simply more powerful than the ghost's ultimate move!

Void's ultimate move, time stops. Void can release a cover. In this cover, only he can move and attack freely, and other units cannot perform any operations. What is this? Isn't this the output environment? In a time barrier that he can control, isn't this the perfect output environment?

The output environment and entry methods are all integrated into one. Next, there is the output brought by the equipment. A hero can be born with several major elements of output, so how can the hero not take it in the later stage?

And do you think this is the end? No! It's far from over yet!

Void's second skill is dodge. Among all the heroes and equipment in Dota, there are many that can increase dodge, but Void's dodge is definitely the strongest dodge!

Like A's dodge, or equipped butterfly's dodge, they can only dodge physical attacks, not skills, while Void's dodge can dodge any attack, including skills!

And its dodge probability is as high as 25! what does that mean? This means that for every four attacks, he can dodge one!

And this is actually nothing. The most important thing is that his dodge can be superimposed with Butterfly's dodge. Just imagine, after superimposing Butterfly's 30 dodge, is there any physical hero who can hit him?

Maybe someone wants to say, isn't there a piece of equipment called the Golden Cudgel? After equipping the Golden Cudgel, wouldn't it be possible to hit 100% of the time?

Yes, the golden cudgel can indeed make the hero hit 100%, but it still cannot cause damage to the void. The golden cudgel restrains all dodge skills, but it cannot restrain the dodge of the void, because the dodge of the void is strictly In a sense, it is not dodge at all, and it is immune!

All this depends on the skill mechanism of Void. The dodge mechanism of Void is to first increase your blood volume by the amount of damage caused to you, and at the same time, be immune to any adverse effects.

Is this understandable? For example, if you are hit by Ryan's poke, this poke can cause 200 damage to you. If this poke triggers your so-called dodge skill, then, at the moment of triggering, you will first increase your HP by 200. , and then this skill caused 200 damage to you, which means that you didn't lose a drop of blood at all, and because you are immune to any adverse effects the moment it is triggered, his stun effect will not expire.

From the outside, this process looks like you have dodged the skill of poking the ground, but in reality? You didn't dodge at all, it was just that the system replenished 200 blood for you in advance, allowing you to offset the damage. And because you are immune to the bad effects, the stun effect of poking the ground was not reflected!

This is the skill mechanism, but if you use his background and ability to explain this dodge phenomenon, it is that he escaped the damage by turning back time. He may have indeed been hurt, but he turned back time, and his The body has returned to the state it was in a second ago. From the outside world, it is natural that the skill has been dodged!

Put it this way, you can understand that this is not dodge at all, so naturally the golden hoop cannot restrain the dodge of the void!

How powerful is a skill that can't even be restrained by a golden cudgel? How strong would it be if the butterfly's dodge were added to it? The mage can't punish him, and the physics can't stop him in the late stage. Isn't this enough in the late stage?

And is this all? No, it's not over yet! Because Void has a third skill, which is time lock. Void’s third skill has a 25% chance of stunning the target. It can be stunned for one second under normal conditions. If it’s an A-game, it can be stunned for two seconds!

What does this skill do?

Damn it, this is a god-level skill!

As a late-stage player, he cannot guarantee stable control of his output. Not to mention Void, there are not many late-stage players who have their own

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Stable control skills!

But this time lock, although not very stable, can also be called a control skill. This has a chance of up to 25. Every four attacks can stun you for one second. What is the concept? After the void rises, the attack speed is so fast that the opponent is basically unable to move! Even if there are some late-stage players with control skills, don’t their control skills have a cooldown time? To sum it up, their average control time is not as good as the time lock of the void!

For a late-stage hero, how can he hunt down the enemy without the help of his teammates? Doesn’t it depend on your own control skills? And this time locking is definitely a hunting skill!

In addition, this skill also has a mechanism, that is, when the stun is triggered, it will hit the opponent 100%, no matter how high the opponent's dodge is, whether you have hit the TK laser, or whether your hit rate is How low is it? How high is the opponent's dodge rate? As long as you trigger this time lock, you will 100% hit the opponent and stun the opponent. In other words, no matter how low your hit rate is, you still have at least 25 hits. rate, because the triggering probability of this time lock is 25!

Moreover, when this skill is triggered again, it can also cause some additional damage. Although it is only a few dozen points, it is not bad. How much health does the hero have in total?

This is Void. It can be said that among the four skills of Void, none of them are useless skills. They are all magical skills. It is such a perfect output environment with cutting in, escape, dodge, passive stun, and ultimate move. The big group control, such a perfect late stage, why not take it? Perhaps his overall output to the opponent's team is not as good as that of Specter. After all, Specter's brilliant ultimate move is unmatched by anyone, but if we talk about killing ability, then Void will absolutely destroy Specter!

It can be said that Spectre and Void are good at different directions. Spectre is good at team battles, and Void is good at point-killing. Even in a group fight, Spectre can cause damage to all enemy heroes, so is its effect necessarily greater than Void's point-killing heroes? This is not necessarily the case! You ghost ghost can indeed drive away my formation and cause damage to all our heroes, but our point-kill in the void must be weaker than your group damage?

No matter how high your Ghost team's damage is, you still can't make us reduce our numbers, and what about Void? One of Void's ultimate moves will kill one person. As the saying goes, it is better to cut off one of his fingers than to hurt ten of them. After I kill one of you, you will have one less person to use the skill, and your combat effectiveness will naturally decrease!

Therefore, it is impossible to say whether it is the ghosts or the void that is more powerful!

Let’s talk about the last hero Karl. Why did Brother Li choose a hero with such a low appearance rate?

You know, there may be some candidates for heroes like Karl in the pub game, but in regular games, this is definitely a rare animal!

However, the fact that few people use this hero does not mean that this hero is weak. It only means that there are too few people who can really use this hero and can play this hero to the extreme. The fault tolerance rate of this hero is very low. If it is not well developed, , that is completely useless and will not bring any benefit to the entire team!

However, if you play well, you can definitely have more than a dozen! And Brother Li is such a person!

Before introducing how strong Karl is, let’s first understand Karl’s background!

When it was first created, magic was essentially an art of memory. Some people believe that this is its most powerful form. It does not require any technology, a wand or other spell-casting media. It only requires you to have a magician. Just your heart.

All the hieroglyphs in the sacrifices are actually just a means to help memorize magic. Their original intention is to allow the caster to recall the large number of details and steps when casting spells.

In that era, the greatest mage was the one with the highest memory talent, because he had a profound memory of the details and steps when releasing spells! However, magical invocation is too difficult, so all mages have to specialize. No one can learn all magic. It is very good to achieve great achievements in a certain field. This is why it is said that In the ranks of mages, there are so many categories, such as light spells, blood spells, fire spells, thunder spells, etc. In these categories, the corresponding mages only know the spells of their own series, and they have no knowledge of other series. No, take the hero Zeus, for example. His four skills are all related to thunder and lightning. He is the thunder magic. Does he know other magic? He won't, because he needs to specialize in thunder and lightning! Even the most diligent mage who has devoted his whole life to magic can only master three to four spells at most in his life. Ordinary mage can be satisfied if he can master two, but for those rural mage, It's normal to only master one spell. Even so, in the rare occasions when he really needs to use magic, he has to use magic books and other props to overcome his forgetfulness, because magic itself is a very complicated thing, not that Once you learn how to walk, you will never forget it in your life.

Why is it that even the most diligent mage who devotes his whole life to magic can only master three to four spells in his life? It’s because magic is too difficult. Just look at the heroes in Dota and you’ll understand. Why do most of the heroes in Dota only have four skills? Even if there are five skills, they were only added with the help of external help from Account A. In terms of personal abilities, they only have four skills. You know, who are these people? They are all heroes! What is a hero? Only those who have made great achievements in a certain large-scale war or in a certain field are worthy of being called heroes. All such people are the existence of wind-haired water chestnuts. On this continent, there are countless Of the creatures and races in the Qing Dynasty, there are only a hundred or so that can be called heroes. Their talents are enough to explain any problem, and even such a group of outstanding heroes can only know four magics!

Next, the point comes. Among those early spellcasters, there was one exception. He was a genius with superior intelligence and amazing memory. He was known by the name of the supplicant, and this supplicant was Karl!

At a young age, the supplicant had mastered no less than ten spells, yes, not four or five, not seven, but a full ten spells, and he could cast these spells effortlessly.

Let’s understand the gap between Carl and other magicians. First of all, among the other magicians, the best only mastered four magics, but Carl mastered ten! Moreover, this is just Karl in his teenage years. As Karl grows older, he will continue to learn new spells! What's more, he can use these magics effortlessly. It can be said that he can do it at his fingertips. He is not like other magicians who want to master their magic skillfully even if they have died in magic all their lives. Magic in the field is not an easy task. Some people even need props to perform or to help themselves remember. Carl doesn't need to use it. Carl can do whatever he says!

This is just like going to school when you were a child. Some people have a photographic memory. As long as they listen carefully in class, they will not do so many exercise books at all, but they can still get the top three in the school. , and there are people who not only listened carefully in class, but also did more exercise books after class, but what is the result? There are only one or two hundred people in the exam, who can I ask to explain this? Some people are just like that, they just have talent, there is no way around it, they can only accept it! Isn't this the same as the gap between Karl and other magicians? Karl can learn this magic once and for all, but what about other magicians? Even though he had learned this magic a hundred times, he was still not very skilled at using it!

As Carl grew up, he learned more spells, but because he

I thought it was useless, and after trying it once, I completely forgot it from my mind, because this way can leave space for other more useful spells. You know, a person's brain capacity is fixed, and you can only remember the most in your life. If you have 10,000 words, you will naturally have to remember them selectively. Why just remember those useless words? It takes up brain capacity in vain.

Now you understand Karl’s strength, right? While many heroes and magicians are still struggling to pursue magic, Carl has begun to eliminate the rough and select the essence. When others can only master four magics at most, Carl has begun to choose to forget those useless magics and free up his brain. I have no capacity to learn new magic. This is really a drought or a flood! Others thought he knew too little magic, but he thought he had too much magic.

This is Carl!

Karl is an anomaly in the entire Dota circle. A normal hero only has four skills. Some heroes will have five skills after making an ace. But what about Karl? Karl has ten skills, and these ten skills are all developed during Karl's growth process. There is no useless skill among these ten skills. They are all the best among the best! This is a bit abnormal!

Maybe someone should say, a hero with ten skills, how can the appearance rate be so low? This must blow up the entire audience! There must be someone who chooses Karl in every game, right?

No! Although Karl has ten skills, these ten skills do not exist at the same time. Karl's skills can only exist at most two at the same time. As for the reason, it depends on his skill mechanism!

Karl is not born with skills. In Karl's skill panel, there are only ice attribute balls, thunder attribute balls, fire attribute balls, and the ultimate fusion!

When Carl learns skills, he can only learn these four skills. Among them, the shortcut key q for the ice attribute ball increases his strength by 2 points per level. Each time he casts the ice attribute ball, it can also increase Carl's life recovery speed by 1 point per second.

What does it mean? This means that when you learn a level one ice attribute ball, it will add some strength attributes to Carl. If you learn a level two ice attribute ball, it will add a total of 4 points of strength to you, and so on. In addition, , these attributes brought to you when learning skills are permanently given to you. After learning, if you press q, that is, when releasing these ice balls, it can also increase your life recovery speed! If you press twice, that is, when two ice attribute balls are released, it will increase your life recovery speed by two points. If you release three ice attribute balls, it will increase your life recovery speed by three points. ! Note, this is only the blood volume restored to you when the ice ball is level 10. What if it is level 10? Then if you release three level seven ice attribute balls, you can restore 21 points of blood per second! What's the recovery speed? Even a power hero cannot have this kind of recovery ability! Of course, there is a premise for this. Doesn’t Karl have three attributes of ice, thunder, and fire balls? If you release an ice attribute ball, then this extra life recovery speed will be added to you. If you release not an ice attribute ball, but a thunder or fire attribute ball, then these additional life recovery speeds will not be added to you. The life recovery speed has been reduced, but the increased power you gained when learning the ice attribute ball is still there!

The ice attribute ball symbolizes meat. The higher the ice attribute ball, the meatier Carl will be, and the faster his life will be restored!

The thunder attribute ball shortcut key increases agility by 2 points at each level, and increases Carl's attack speed and movement speed bonus by 1 each time it is cast.

Like the ice attribute ball, as long as Karl learns the first level thunder attribute ball, he can permanently add two points of agility to Karl. If he learns the second level thunder ball, he can increase a total of 4 points of agility. Subsequently, each time he releases one The thunder attribute ball can also increase Karl's movement speed and attack speed by 1. Note that this is just the attribute that releasing a first-level thunder ball brings to Karl. Ice, thunder, and fire balls can all be upgraded to a maximum of seven. level, if three level 7 thunder balls are released at the same time, it can increase Karl's attack speed and movement speed by 21.

The fire attribute ball shortcut key e increases 2 points of intelligence for each level, and increases Carl's attack power by 2 points each time it is cast.

The same goes for the fire attribute ball, but here it is important to mention how much attack power this fire attribute ball can bring to Karl. The fire attribute ball can be upgraded to a total of seven levels. If each level is upgraded, it can increase Karl by 2 If you have some intelligence, then upgrading to level seven will give you 14 points of intelligence. For an intelligence-based hero, intelligence, in addition to increasing the magic limit and magic regeneration speed, is also his attack power. This 14 attack power is permanent. Regardless of whether Carl releases the fire attribute ball or not, this 14 attack power will be increased! In addition, if Karl chooses to release a fire-attribute ball instead of an ice-attribute ball or a thunder-attribute ball, then each time he releases a fire-attribute ball, he can increase Karl's attack power by 14 points again, because this is a level 7 fire ball. Attribute balls, and Karl can release a total of three balls. If all fire attribute balls are released, it can increase Karl's attack power by 42 points. Counting the 14 attack points when learning fire attribute balls, that is 56 attack points. This is almost as strong as the attack power of a large piece of equipment. In other words, if Carl's fire attribute ball is fully learned, it will be equivalent to having nearly one more large piece of equipment than others out of thin air!

In fact, the ice attribute ball and the thunder attribute ball are actually about the same, which is equivalent to nearly one more big item. However, since these two attributes are not as useful as intelligence for Karl, an intellectual hero, even if they are equivalent to one It's a big item, and the effect is far less cost-effective than the fire attribute ball. These three attribute balls added together are almost two more big items than other heroes!

As for the fusion of the ultimate move, it is to fuse these three elemental balls together to create skills with different effects. This is how Karl’s skills come from. The skill points Karl learned are the three attribute balls and their fusion, and then Get the skills you want by fusing different attribute balls!

Karl can create 10 unique skills by fusing different elements. The shortcut keys for the three attribute balls of ice, thunder and fire and the ultimate move are qer. If you fuse the three ice attribute balls together, you can fuse them. Rapid cooling skills!

Rapid Cooling Carl drains the enemy's heat and reduces it to absolute zero. The duration depends on the ice element level. The enemy will be damaged and briefly frozen. Subsequent attacks will also freeze the enemy and cause additional damage.

Cooling time 15s, mana consumption 100

Freeze time 04

Extra damage 816243240485664

Duration 335445555 6 seconds

Trigger interval 08308077074071068065062

This is a single-target skill. When a rapid cooling is applied to the target, the enemy will be frozen, which is the so-called control! And received a certain amount of damage, what next? You must know that this rapid cooling is a status skill. It will be attached to the target by Karl. As long as the target receives damage in the next few seconds, the freezing effect can be triggered again. In other words, if the target is attacked, If there are enough people, or the person attacking him is fast enough, he will be frozen forever and receive additional damage. This is a very powerful control skill!

The time it takes to be frozen each time is 0.4 seconds, and being frozen does not mean that it can be frozen indefinitely, because it has a minimum freezing interval, which decreases as the level of the ice attribute ball increases. The minimum can be every The freezing effect is triggered once in 062 seconds. In fact, this is close to infinite freezing, because the target only has a reaction time of 022 seconds. But what is 022 seconds enough for? You must know that every action of the hero has a hand-raising action. Even if you are a hero with flashing skills, your flashing skills cannot be used in 022 seconds. You can only be controlled all the time unless you Open bkb

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This control effect can be circumvented because bkb is opened in seconds without raising a hand!

The full-level rapid cooling can cause 64 additional damage every time it is triggered. This damage is already very terrifying! How much health does a hero have in total? Three or four thousand for those with thick blood, one or two thousand for those with thin blood!

Let’s take a look at its cooling time, once every 15 seconds! Hello, it is released every 15 seconds. What is the frequency?

And if you fuse the three thunder elements together, you can fuse the skill of electromagnetic pulse!

The electromagnetic pulse supplicant summons a powerful self-destructing electromagnetic pulse at the designated location, which will automatically explode after 29 seconds. The explosion will cover a certain area and destroy the enemy's magic value according to the level of the thunder element. The supplicant will receive 50 damage magic.

This is a group magic elimination skill. The value of the magic it destroys is related to the level of the thunder attribute ball. From the first level thunder attribute ball to the seventh level thunder attribute ball, it can target 100175250325400475550625 magic. Why are there a total of 100175250325400475550625 thunder attribute balls? There are only seven levels, but there are eight gears? This last gear is actually the damage value after Carl's account a. You must know that account a has a bonus effect on Karl's skills!

In addition, when the target suffers a magic loss, it will also suffer damage equal to 60 of the lost magic value! It can be said that if this skill is used well, it is definitely a very powerful consumption skill, because except for intelligence-based heroes, the magic limit of agility and strength-based heroes is very low, and an electromagnetic pulse may kill them. The mana has been exhausted. It can be said that its consumption capacity is very powerful!

However, although it is very strong, it is not ridiculously strong, because this skill has a casting delay of up to 29 seconds. This is 29 seconds. Although the range of the electromagnetic pulse is very large, the reaction time is nearly three seconds. , as long as they are not controlled, anyone can escape from this range!

Therefore, if you want to use this electromagnetic pulse to consume the opponent, you must cooperate. This involves another skill that cooperates with him-Strike Hurricane.

Assault Hurricane Q releases a fast-moving hurricane that rolls up enemy units in its path, causing them to float helplessly in the air for a period of time before falling to the ground and dying. The maximum distance depends on the thunder element level. The blowing time depends on the ice element level. Landing damage depends on the level of the ice and thunder element.

Area of ​​effect 200 Basic damage 70 Mana consumption 150 Cooling time 30s

Range mine 8001200160020002400280032003600

Duration ice 08511135161852123526 seconds

Landing damage mine 4590135180225270315360

What kind of effect does this skill have? Carl can send a hurricane towards the target location. The hurricane can blow enemies in a line into the air, and then slam them down, causing damage to the target! The width of this hurricane is 200 yards. How wide is this 200 yards? A hero's standing position is less than 100 yards, and the 200-yard range can probably accommodate the next two and a half heroes. It can be said that this range is already very wide!

Also, how far can a hurricane blow? The minimum range is 800 and the maximum range is 3600 yards. The distance depends on the level of the thunder attribute ball. The higher the level, the farther the hurricane's range is! This distance can be said to be very far. In other words, if your thunder attribute ball is fully raised, then you can stand still and release a hurricane, which can blow the enemy up to 3600 yards away. This is really a decisive victory. Thousands of miles away! Because this hurricane is harmful, it can cause 45 to 360 damage to the target the moment it lands. Similarly, this damage also depends on the level of the thunder attribute ball. The higher the level of the thunder attribute ball, the more damage it will do when it lands. The higher! And this damage is just the damage that increases as the level of the thunder attribute ball increases. This hurricane has a base damage of 70, which means that the final actual damage will add 70!

So, how can this hurricane skill be used in conjunction with the electromagnetic pulse in front? This depends on another mechanism of the hurricane skill, the duration!

You must know that this hurricane will not blow the target away, it will just blow the target up. After blowing up, the target will hover in the air for a few seconds, and then the target will fall from the air. The position where he fell is the position where he was blown up. This hovering time depends on the level of Karl's ice attribute ball, which can hover for up to 26 seconds.

Now you should understand how this hurricane skill works with electromagnetic pulse, right?

The delay of electromagnetic pulse is 29 seconds, but what about this hurricane? It can hover for up to 26 seconds. If you have learned all the ice attribute balls, then you can just blow the wind + magnetic storm. The magnetic storm is the common name of electromagnetic pulse. The hurricane blows up, and then throws the magnetic storm. In this way, etc. After the opponent falls from the sky, the magnetic storm can take effect, destroying a large amount of mana on the target!

And if your ice attribute ball is not fully learned, it doesn't matter. Then you can throw the magnetic storm first, because the target will definitely need to react for a while after seeing the magnetic storm. In addition, it will take time for him to escape. As long as you are in front of him. Before running out of the magnetic storm range, just calculate the time and throw the hurricane out. In this way, doesn't it count as delaying time for the hurricane? The opponent will still have to withstand the bombardment of the magnetic storm after landing!

Facts have proved that this style of play is indeed very effective, because almost every Carl player will do this!

Next, eee, Skyfire!

Skyfire releases destructive solar energy to the target area. Once this energy lands, it will burn all enemies in the area. The damage depends on the level of the fire attribute ball. At the same time, enemies in the area will be burned. Split all damage equally.

As the name suggests, this is a beam of anger from the sky. The sky fire can fall from the sky and land anywhere on the map. This is a bit abnormal. This is a map-wide skill!

Area of ​​effect 175 Damage delay 17 Cooling time 25s Magic consumption 175

Damage fire 1001625225287535041254755375

How to use this skill? Obviously, this is a harvesting skill!

The damage of sky fire increases with the level of Karl's fire attribute ball. It can cause up to 537 damage, which is a bit awesome. By the time Karl fills up the fire attribute ball, basically some crispy skin will only be enough. It only has a health volume of over a thousand. In other words, if a squishy hero is hit by this sky fire alone, it can cause nearly half of his health volume, which is a bit scary! Moreover, this damage is sacred damage. What is sacred damage? Holy damage is damage that can ignore resistance. I don't care how high your resistance is. As long as you are hit by my sky fire, the damage stated in my sky fire description will be the amount of damage you can cause without any reduction. ! This is what makes Tianhuo so awesome!

During the fight, not every battle will be a fight to the death. In many cases, some heroes will run away when their health is low. For example, Wei Bin’s captain in the last round saw Xiao Wai inserting a snake stick. After that, he ran away in a hurry, and finally managed to escape with only a trace of blood left!

If, at this moment, there was a Karl on the opposite side, would the captain still be able to escape? When the sky fire comes down with one move, just wait for me to count down the seconds and resurrect!

And Sky Fire is actually used for harvesting. When you find that one of the opponent's heroes is not dead, but has escaped with residual health, then you can attack decisively and use Sky Fire like this on his way to escape. Then didn’t you just take the head away?

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