I Am a Nobleman in England
Chapter 338: Create 1 group of 0 millionaires
It's no wonder that everyone in the studio is happy, mainly because Arthur's policy of "dedicated producer team" is really too important for them, and this is also their ideal policy for their talents.
In the field of mobile game development, the best experience is often through the development and release of a large number of games. If these games do not meet the minimum key indicator or KPI, they will be cancelled.
It is important to know that game companies and project managers are more inclined to KPI data such as retention rate and engagement, and have always been eager to start testing games as soon as possible, in order to understand how much budget they can invest in user purchases. But this way of research and development has had a great impact on game developers.
When everything is done around a specific KPI, it is almost impossible to really make the game that players want, let alone the game that game designers like them want.
Arthur didn’t want to trap the designers under his control to death. He had already used several games to lay a solid foundation for his game studio. Now it is necessary to contend with a hundred schools of thought and send out multiple lines. What he wants is Long-term success, not a parabolic career that hits the peak of popularity.
After Arthur watched the video, everyone slowly calmed down and said with a smile: "In my opinion, the most basic principle of game development is that if an idea doesn’t have a lot of fun, then don’t start. Do research and development. We don’t learn from other studios, and we don’t refer to so-called industry standard data when designing and developing games.
I want you to make sure that you focus on innovative gameplay, creating art resources and developing technology, rather than worrying about the level of retention the next day. This is not only to ensure the stability of the start-up team, but also to keep the team away from creative failure. "
"I totally agree with your decision, boss!" Edward said with a serious face: "Neither the stupid bird or the fruit knight has adopted a KPI-based game design model. Our creative process is highly precise because everyone is focused on Discover the fun.
If we really have to consider various data, "Stupid Birds Fly First" will undoubtedly be regarded as a worthless work from the beginning! But look now, it has become popular because of the hatred of the players! "
"... For game development, I look at it like electricity. If you don’t use it that day, then it’s gone, or more directly, you’ve spent money anyway. In that case, why not follow Our idea development, but to accommodate those so-called industry standard data?"
At this time, other designers in the conference room also began to express their words. They, game development programmers, know that the opportunity for their rise is here, and there is no need to worry about product managers, marketing, and sales in the future. And tortured. . .
"I think game development is a scarce resource. Some people may ask, if we don’t do research and development for specific retention rate and participation data, how can we ensure that we make money? My answer is, how to make money and how to sell. That’s a problem with the marketing department and the sales department. It’s not our responsibility. We can just make jingle games, right?"
"Haha, yes, if we are still in charge of sales, what do the marketing and sales departments do? Everyone, the reality is that everyone wants to have a great work, but in today's environment where unicorns dominate, Most people can't do it.
We are very lucky. The two games created by the boss have achieved great success. We have already had a good start, so our goal is to make games that can survive for a long time, using systems and practices that the team is very familiar with. , To provide players with endless fun. In my opinion, long-term success is better than an outbreak! "
"well said!"
Although the meeting has become a big discussion with everyone speaking, Arthur is very satisfied with this atmosphere, because in his opinion, it is the developers and developers of these games that can really help him make money. They are the basis for making money, as long as they mobilize their active sex, oneself can let this'money printing machine' continue to make money for him.
“Assuming that our company cannot afford very large losses, after all, as a newly established studio, after we invest a lot of time and money in a project, if we don’t release the game, it often means bankruptcy. So, anyway, we At least you can get the game to market. In the words of the game industry, it means to push your work to all mainstream mobile games, PC and web platforms.
As long as your game is interesting, has scalable technical support and excellent engine tools, we can effectively provide players with real-time experience between different devices, and only a small team is enough to support it.
And this strategy allows us to become an excellent developer and publisher while maintaining profitability, instead of wasting a lot of resources on projects pursuing various data.
Although this game may not be a masterpiece, and we cannot afford such a large number of users compared to our current scale, at least we have made a successful game and we are constantly accumulating value.
For us, this method is effective. We can build long-term projects on the basis of original resources. In fact, I have studied the backgrounds of many of our peers. They seem to be successful right away, but they have worked hard before. many years. "Arthur continued to encourage with a smile, he just wanted to mobilize the ambition of this group of people.
"...Boss, here I have a very new game idea that I have thought about for a long time."
"Boss, I also have a game project here..."
"Boss, do I think we should set up a console game development team?"
As Arthur wanted, his encouragement received feedback immediately. Several people rushed to express their ideas and put forward their own opinions. Suddenly, the meeting room once again became a word for you and me. Great discussion of language.
"Okay, okay, everyone, please be quiet first--" Arthur raised his voice slightly to prevent the chaos from continuing, "Creative, write a business proposal and give it to Edward. If it is excellent, then it can be formed immediately. Team, research and development~www.readwn.com~ Currently the studio has two games under development, there is no way to add too many development projects, this time there are only two places, so you must take it seriously when preparing your project , The more detailed, the greater the chance of being selected.
Here, I first wish you all success, I have given you the opportunity to become a millionaire. Whether you can grasp it, it is up to you! "
"thank you boss!"
"Thank you boss!"
. . . . . .
Everyone thanked Arthur with excitement and excitement. They knew that the boss's chance of becoming a millionaire was not joking. You should know that once selected, a game development team was formed, and after the game was successfully launched, it became a game The planners of, can get the game copyright share, and as long as the game sales are hot, it is really easy to become a millionaire.
Stupid bird flying first is a good example. Although it is a free game, this game is helping the boss make money at a rate of fifty thousand dollars a day, millions? It only takes twenty days!
"Hehe, if you can, I hope that all of you sitting today will become millionaires in a year's time. Then, I will really have a sense of accomplishment!" Arthur smiled happily and encouraged.
"Ha ha..."
Everyone was also full of expectations and laughed, but no one thought that this meeting would become a legend in the game industry many years later, because Arthur’s game studio really had dozens of people long ago. The millionaire came out and became a legend in the industry!
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