![Kingdom of the Weak](/d/file/co_all_wn/jrh1owdz13b.jpg)
Born with a curse of weakness, Remian Vin always had to depend on others to survive. One day, after a close encounter with death, to improve the lives of his loved ones, Remian set out to the Frontier…+ Kingdom-building+ No System+ Not a game+ Airships+ M
Summary
Born with a curse of weakness, Remian Vin always had to depend on others to survive. One day, after a close encounter with death, to improve the lives of his loved ones, Remian set out to the Frontier…+ Kingdom-building+ No System+ Not a game+ Airships+ Magic world+ Magic beasts+ Multi-cultural+ Just getting started...About the (somewhat abstract) cover:...
- 1 1 Death
- 2 2 Agent of the Iron Legion
- 3 3 Dangerous Encounter
- 4 4 Terrifying
- 5 5 Opposite magics
- 6 6 Dissen
- 7 7 Frontier Town’s Weakest Gangs
- 8 8 North Side Issues
- 9 9 Resource issues
- 10 10 Remian’s Crew
- 11 11 Magic Contrac
- 12 12 Overnigh
- 13 13 Den wanted
- 14 14 Fire
- 15 15 For a Cave
- 16 16 Dreams and Ambitions
- 17 17 Founding a Guild
- 18 18 A Map for Missions
- 19 19 Ways to Suppor
- 20 20 Breakthrough
- 21 21 Next Morning
- 22 22 Under Blinding Ligh
- 23 23 No, it's me!
- 24 24 Inflood
- 25 25 Downfall and Rise
- 26 26 Boys's Ambitions
- 27 27 Girls’ Ambitions
- 28 28 Armaments
- 29 29 The Construction Race
- 30 30 Growth
- 31 31 A Certain Night's Events
- 32 32 Special Offers
- 33 33 Records
- 34 34 Searching for Mana
- 35 35 Finding Mana
- 36 36 Mandy's Projec
- 37 37 Beast Wave 3
- 38 38 How?!
- 39 39 A Long Nigh
- 40 40 Choosing Runes
- 41 41 Increasing Forces
- 42 42 Looking for Answers
- 43 43 Considerations
- 44 44 Smoke
- 45 45 Unstoppable
- 46 46 The Fall of Frontier Town
- 47 47 Men and Wilds
- 48 48 Unexpected Aid
- 49 49 Choked
- 50 50 Airships
- 51 51 Espionage
- 52 52 The Roving Albatross
- 53 53 The Mines of Kara-Goth
- 54 54 The Foresigh
- 55 55 First Trade
- 56 56 Brother from the Sea
- 57 57 Beast Blitz
- 58 58 Tim's Day Off
- 59 59 Remian's Left Foo
- 60 60 Lynxmouse Going Down
- 61 61 Deals at Breakfas
- 62 62 Expansion
- 63 63 Onto the Sky Barge
- 64 64 Approach
- 65 65 Damage
- 66 66 Anti-magic
- 67 67 Mandy and Mindy
- 68 68 Deploymen
- 69 69 Swearing
- 70 70 Getting a handle on things
- 71 71 The Pi
- 72 72 Conditions
- 73 73 Spies everywhere
- 74 74 Mandy and Mindy
- 75 75 White
- 76 76 Just a little more
- 77 77 Buried
- 78 78 Patien
- 79 79 Agreements with Wilds
- 80 80 Black Ruins
- 81 81 Determination
- 82 82 Frontier Defense Force
- 83 83 Movements
- 84 84 The Hunt For Spike 1
- 85 85 The Hunt for Spike 2
- 86 86 Return to Frontier Town
- 87 87 From the sea to the river
- 88 88 The Phoebe Effec
- 89 89 Prospects
- 90 90 Cos
- 91 91 War with Fal'sHerim
- 92 92 Airships and the deser
- 93 93 Assaul
- 94 94 More Chaos
- 95 95 Asda
- 96 96 The Summit of Fal'sHerim
- 97 97 Power by association
- 98 98 Fall of Fal'sHerim
- 99 99 After Fal'sHerim
- 100 100 A Day at the Frontier
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