August 15, 7442.

After finishing the naming ritual at the shrine just like Zulu, Engela was handed over to me.

Xenom and the others were told that they would buy a new slave at dinner last night because it had finally arrived.

Take Engela and take her to the diner where she was meeting for lunch.

Ralpha, who was at the table by the entrance, called when I took Engela into the diner where I was meeting her.

"The new combat slave that the man was talking about?

What, the only seats in a place like this were vacant? Answer Larfa, who has called out with such eyes as to value Engela.

"Yes, I saw your arm yesterday. The sword is like a bell."

When I said that, I turned to Engela and said.

"Engela, it's my party here. Say hello."

When I said that, Engela said it correctly and politely.

"I'm Marceau Engella. I'm a slave to your husband from today on. Best regards,"

Bell opened her mouth when she greeted her.

"I'm Bernadette Corroil. Sit here. And call me Bell."

Having said that, Bell moved to the seat next to his right with his middle waist and vacated his seat between him and Larfa, who was sitting next to his left.

Engela had a startled look, but she was letting her gaze swim between me and Bell to peek into my complexion as to what was going on. I'll snort at Engela,

"Never mind at my place. Sit down."

That's what I'm gonna say. I'm gonna sit left of Zulu, too.

"Excuse me," Engela said, sitting between Ralpha and Bell.

"I'm Ralpha Firefrid. You can have a rall about me."

"I'm Zenom Firefrid."

Ralpha and Xenom introduced themselves successively. Is Zulu next?

"I'm Dadino Zulu. I serve your husband just like you. Call me Zulu. And people other than me aren't slaves."

Um, you seem to have said hello. Well, let's make it dinner.

When I call for help, everyone orders what they want to eat orally. Whoa, I forgot to tell Engela.

"Engela, don't hesitate. Eating and building a strong body is also my slave's job. Ask for whatever you want. Oh, I'm sautéed pork and stewed fish. If you have Caesargo, make it that way. And beer."

"Al. You don't always eat vegetables. Eat vegetables too. Bring me one cabbage balls. Cut it in four pieces. Then you put mayonnaise on another small plate."

Uh-huh.

I thought Ralpha was the one who said this?

You're right, this former high school girl doesn't know why, but she always tries to feed everyone raw vegetables.

Zulu seems to be pioneering at that, but lately Bell is in tune with Ralpha as well.

You'll be fine because you're a rabbit.

Note that Xenom seems totally used to it because it's been around for a long time.

"... that, are you sure?

Whispering Engela is checking with Zulu.

"Oh, good. I don't mind eating whatever I want. I was surprised at first, too."

Looks like Zulu's asking for BBQ too.

But this guy doesn't drink, does he? Physically, you're older than me, so you can drink.

The confirmed Engella still didn't seem to know what to ask for, and ended up making it a BBQ with Zulu.

It's Wednesday, so it's a holiday.

Zulu is paying for his share when the food comes.

Look at that. Engela had her eyes round.

Of course, it's not a big deal. Even BBQ is 350Z, and bread is 20Z.

I paid for her share of the cooking when I smiled at Engela who seemed worried, I said.

"At my place, slaves get paid that month together at the end of the month. Until the end of this month, I'll give you everything you need. And entering the labyrinth is Monday, Tuesday, Thursday and Friday. Wednesday and Saturday are put on holiday to rest the body. It's just that Saturday mornings are the only training for collaboration. In the future, I'll pay you too, but when that happens, just pay for Wednesday and Saturday lunch yourself. Other than that, I'll keep paying for food and accommodation."

This is not from public common sense that I treat slaves in a special way.

Well, I think the amount you're paying is a lot there against slaves.

Normally, you either pay your salary and leave it to the personal discretion of the slave for clothing and accommodation, or instead of taking care of everything, you only pay about the tears of a sparrow.

The former is more common in urban areas, but the latter is also quite common. Conversely, in rural areas the latter make up an overwhelming majority.

"That's right, after this today, I have a little errand to run. When you eat, I'll go buy Engela's weapons, but then just check the collaboration."

That's what I say. I put mayonnaise on the cabbage and eat it all the time.

I want spicy miso for raw cabbage.

Um, the one that follows me at the Japanese yakitori store or something.

Zulu doesn't seem to like cabbage and I know it's too much to be reluctant, but Ralpha is relentless and tells Zulu to eat too. He's a lion, so give him a break.

The meal is over and I'm going to go get Engela's arsenal.

Her stuff looks like a sword, so I'll let her choose for herself anyway.

I would have a preference for balance and easy-to-use lengths. And then... you'll also need leather armor.

I bought one broadsword, also for 1M Z, and also ordered leather armor from a store that made Zulu armor, which was 520,000 Z.

After that, I decided to tell Zulu to educate everyone about cooperation and leave it to them.

I'm in the labyrinth by myself right now.

Because I just wanted to make sure.

With the labyrinth row these days, I have a good grasp of the fighting power and collaboration of the party, and I have learned to some extent about the law of gaining experience.

Level up next.

That's what I wanted to know about the laws that increase my talent when I level up.

I'm making some assumptions, but I'd also like to make sure that's correct.

[Alain Gried/5/3/7429]

[M/14/2/7428 · Pu · Sir Gried's second son]

[Condition: Good]

[Age: 14]

[Level: 11]

[HP: 110 (110) MP: 7425 (7425)]

[Muscle Strength: 17]

[Jun Min: 19]

[Dexterity: 16]

[Endurance: 18]

[Unique Skill: Appraisal (MAX)]

[Unique Skill: Talent of Heaven (LV.8)]

[Special Skill: Earth Magic (LV.8)]

[Special Skill: Water Magic (LV.7)]

[Special Skill: Fire Magic (LV.7)]

[Special Skill: Wind Magic (LV.8)]

[Special Skill: No Magic (LV.8)]

[Experience: 156221 (210000)]

It's about the talent level that went up the other day.

I had an increased endurance value of 1, apart from a level increase, thanks to my running. It's only a prediction, but I'd say the trained effect showed up like Miloo. Since I continue to run, I also feel that it will still stretch.

Apart from that, something strange happened with this level up. HP didn't go up. Instead, the endurance value had risen by two. MP, muscle strength, agility, dexterity, and endurance were all up one by one, and endurance was up another instead of HP not rising. In conclusion, this is more convenient for me.

HP, which eventually rises by 1 than HP rises by 1 when leveling up, will be 2 (HP is up by 4 for the amount of increase in endurance because endurance will have risen by 2 in total), because I thought it would be more convenient for the ability to endure to increase even more.

I've only experienced it once in a long time that all my abilities didn't go up.

It's time for the first level up.

In addition to gaining 1 muscle strength, the MP also increased by 5 and nothing else.

What does it mean that HP didn't go up this time?

Actually, I was thinking about this last night.

My last level up was earlier this year when I was still in Barkud. All abilities were up then. The difference between then and this one. I've been thinking about the difference between then and the first level up.

Some memories are vague, but I made the hypothesis that it would generally be this.

It is seen in the subwindow of the appraisal [increasing by 1 point for the first and second of the commonly used abilities at the level immediately prior to it at the time of leveling. Capabilities also include HP and MP. However, if you possess unique skills, your ability to increase will be 1st to 6th].

But since then, the deficit is probably due to inherently skilled reincarnators, but the problem is what it says.

It says, "Of all the abilities I used a lot at the last level," but I think this is the crook.

At the time of the first level up, most of that experience was gained by the wizard, and then there was the bare swing of the sword.

I mean, magic and sword waving arm muscles.

I was definitely about five years old. I couldn't even swing a proper sword using my entire body, I was swinging with my arms alone.

I punished him for that level up and tried to exercise as much as I could, and I put fever into training my sword.

I also made wooden guns to use my body more, and I also remembered the gunsword fights that incorporated my foot moves. Thanks to its effect, all abilities were up one by one in the level since then.

However, I have the awareness that I was continuing to do so, but there was no increase in HP at this level.

There is only one difference.

Something that was common in the first level up and this one, and otherwise different.

That means if I've ever had a scratch when I was on a level before. In the first five years or so between babies and toddlers, I never got hurt at all.

Of course, there are about bug bites, and some small scratches about abrasion, but that doesn't reduce HP. Small scratches don't reduce your HP.

Maybe even a scratch enough to stab a sewing needle at a depth of about 1 cm in such a non-lethal part of the body doesn't change HP in any way. For the first time when it is in more than one place, the HP will decrease slightly as the stab wound increases.

And before this level up, the period that was level 10.

I mean, I've never been busily wounded in less than eight months between the end of January this year and the other day.

Maybe the last time I got hurt was when I was working with Miloo, so that's before then.

Fighting in the labyrinth after reaching level 10, when he killed all the horndbears that had been the cause for many years, when he ended Begle, and then on the road to Balduk.

I don't think I was hurt once.

He went from level 10 to 11 with no injuries at all.

So during Level 10, I've never used HP capability, which is weird to describe.

I'm not aware that HP has decreased for a period of time when I was at level 10.

If you don't use MP as well, or if you didn't use muscle strength or something, can you deliberately choose the ability to rise when leveling? This is how I made the hypothesis.

Whatever HP is, honestly, I don't want it to grow when I level up, but I want another ability to grow instead. I don't have to tell you, MP.

In my case, I don't need any more because I have run out of MP increase magic from childhood many times thanks to my inherent skills.

Nowadays it's even hard to run out of magic without intentionally using it. Then it would still be more useful for my survival if HP went up. So it's an experiment.

Maybe it's impossible not to use MP anymore. I would also use it with avant-garde cover, and if anyone gets hurt, I would use it with healing. I'm not giving up on this anymore.

I know I can do a meatball battle alone, but it's a strong element of luck not to get hurt at all, so if I ever get hurt, I'll use magic to recover from it.

Here's what this experiment is all about.

· Spend half the magic, or try to get to where you can only go for two hours

-The battle fights as magically as it can. Just keep in mind that you won't get hurt anyway

-But again, it's a problem even if only the MP is greatly stretched, so we also need a little melee.

· Reduce enemies as much as possible and conduct melee fights in one-on-one situations if possible

Now we're going to experiment.

If it turns out to be a good oak or a hobgoblin, we'll be able to level it up in a few days.

My holiday will be gone for a while, but I'm either walking or resting, except for running anyway. I've never stood on the arrow side in battle these days, and mental and physical fatigue isn't as good as it was in the beginning because I'm rotating the lead in turn when I go through the labyrinth. If you can't, you can wrap your tail around it and run away.

I checked around when I moved into the labyrinth.

It's in the middle of a cave like it always metastasizes.

Why don't you go over here?

If you check the map and it's in such a straight, killer landscape cave, it doesn't make a big difference either way because you can't even guess the current location unless it's a few curves or splits.

I step in one direction while simultaneously extending my left hand forward and using wind magic.

Enchantedly fly forward the massive amount of air generated by magic.

Unlike outside, the air produced in the cave is limited by the cave walls and ceilings, but it uses magic to cause my body to eject air forward so that it doesn't fly backwards with rapidly occurring air.

I don't know if I should somehow be stepping on my feet, just to the extent.

What are you doing this for, to pay the dirt covering the pit?

In the first layer now, most of the traps are pitfalls, so much so that there is another trap that sounds very much like a threat to the sea.

Especially since it can attract the monsters around you when you make a sound, there is no mistake that it is a dangerous trap, and it is hated by other adventurers' parties, etc. who are trying to avoid the fight at all.

From what I've seen, there doesn't seem to be any traps. I would still move forward cautiously because I'm not completely relieved. I used the magic of 'Audible Glamour' continuously, now in sight, about 40 m ahead, and made many loud bursting noises. Now if you had a monster beside you, you'd come over here wondering if you'd notice the wind or if it was something you overlooked. Use the appraisal to look forward.

Anyway, I'll figure out a way to reduce the number as much as I can by the time I get closer to this one and, if possible, wipe it out.

You can bury it with dirt or ice, but if you do that, you can bury the cave. Should that be avoided because if we make a mistake and block the passage to the two layers? Or a last resort. It would be troublesome if it bothered me, but I can erase it later.

Also, monsters will almost certainly strike in large numbers.

Since there is only one of us, we should also pay attention to the speed at which we approach.

Except the faster you can't catch it with my eyes, there's no way some guys can get that kind of jet speed out.

As far as I know, birds are the fastest in oath, whether they're eagles or falcons.

I think I might be able to get a supervelocity of 300 Km/h during a steep descent, but I don't think there are any creatures in the cave that can get that velocity out, so they won't even stop by before I use some kind of magic.

Besides, assuming it's a bad thing, I'll just use my magic to retreat as hard as I can for about 50m and just escape right out of the labyrinth with a crystal of metastasis.

After a few minutes a bunch of monsters appeared.

Shit, it's a goblin, don't do it.

I used "Windcutter" with a lot of magic and wiped it out in seconds.

I didn't count the numbers one by one, but I would have had more than ten, but I only got less than 1000 EXP.

Do you want to leave once?

Immediately grip the crystal rod of the transfer and transfer it outside the labyrinth to one of the small rooms beside the small room of the transfer.

Head to the small room of the transfer again. Unless you leave the building at the entrance of the labyrinth, you can enter and leave the labyrinth as many times as you want.

Some of them are even using this to re-enter the labyrinth many times until they move to understandable terrain. Likewise, I use the crystal of the labyrinth entrance metastasis to move to the labyrinth again.

Likewise, it attracts monsters and magically leaves behind a few vulnerable opponents from afar to annihilate them.

I thought if I repeated this over and over, I could earn experience without getting scratched first.

How many times have we done the same thing?

I would have done it about 5-6 times already.

All the monsters that showed up are goblins. The demon stone is also less valuable, so the body remains intact, but I would have probably killed about 70-80.

Ooh, with that said, the goblin itself is weak, and the experience is low, and the Demon Stone is a worthless opponent, but don't earn the experience of Heavenly Talent.

If you work hard at this rate, if you keep killing goblins for a few more days, Heavenly Talent will also be a MAX in a few days.

That's an unexpected by-product, damn it.

Then you just have to do it a few times, even if Goblin is the other guy, so do you want to keep up the good work here?

My genius experience is now 1524 (2560).

Simply put, the total number of monsters I've killed so far would be 1524.

I'm sorry, I lied.

Sometimes a mock fight or something gives me about 10 EXP points, so I really think it's less.

Nice place. About 500? 1500 were too served on boulders.

Most of them are leeches and goblins. There weren't many big guys like Hobgoblins. At the time, once a month or two at most, it was a life to go hunting, and you know what?

Anyway, if you kill about 1000 more, the level of Heavenly Talent will rise and your experience will be even easier to get into. I don't care about Knoll. I'll stop him today if he does any enemies other than goblins. I thought so and transferred to the labyrinth again.

Is Knoll finally here?

Thinking this was the last day, I was excited to have two rounds of 'Chain Lightning' and left one to wipe it all out.

The last remaining knoll also seemed to bear a deep hand, which I could easily poke and kill.

Experience with 12 knolls was slightly above 3000.

It's troublesome, but I have no hand in missing Knoll's demon stone. It's worth about 2,000 a piece. If I fix it to the amount, it's 20,000 Z. Even if I sell it, it will be about 14000Z.

One entrance tax to the labyrinth will give you a change.

I just picked up the Demon Stone and pulled it up this day.

Anticipated Demon Stone totaled about 162000Z in gold.

I also made about 9,000 EXP in one day today.

If we crush the holidays for another couple of weeks or so, we'll know the results of the experiment.

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