July 15, 7447.

Vilheimer's bastard, HP recovered and...... hmm?

Which should be finished first, Vilheimer's or Vampire Road?

Of course he's a pain in the ass.

Then I guess it'll be a vampire road, but I guess I'll be interrupted anyway.

Vilheimer looks at me with his red, glowing, vain eyes, but he also seems quite troublesome considering what happened to him standing up earlier.

If it's just this guy, it's one shot at Disintegrating.

You can turn it into dust.

There is too much magic to that extent.

But there's also Bath and Jill, and I'd like to at least keep the body with the demon stone.

If you're on Vampire Road, you have to pick eyeballs on Vampire Road, so there's no such thing as Disintegrating.

I cruised slightly, but my stomach was set.

First, defeat Vilheimer.

It's a vampire load that's recovering HP after that.

I knew this guy, the fight is amateur.

If you have that level of magic skill and magic (MP), you can use it with lightning bolts and fireballs rather than healing.

I'm not worried about the woman and Tigerman becoming Death Knight.

Because when I [appraised] Vilheimer, about HP and MP, the upper bracket-written limit was dropping more slowly. Instead, the talent level is slowly increasing. I was curious and used magic sensing (detect magic) and I saw a magic line connected between the woman and Tigerman to Vilheimer.

Did you even power up Vilheimer by sacrificing more than one vampire?

Earlier, you were making me look like I was going to take a weapon from two bodies to touch...

This is what Vilheimer's bastards look like right now.

[Roberto Vilheimer/24/2/7404]

[M/19/3/7403 · Arcane · Four men in the Vilheimer family]

[Status: VAMPLIC DEATH NIGHT]

[Age: 45 (0)]

[Level: 20]

[HP: 200 +36 (200) MP: 60 +16 (60)]

[Muscle Strength: 39 (19)]

[Jun Min: 51 (25)]

[Dexterity: 49 (24)]

[Endurance: 43 (21)]

[Special skill: Infrared vision (Infrastructure vision)]

[Special Skill: Blood Sucking (Drain)]

[Special skill: Paralysis (paralysis)]

[Special skill: Petrification (Petrification)]

[Special Skill: Absorbs Energy Drain]

[Special Skill: Fogging (Mist Form)]

[Special Skill: Batting (Bat/Form)]

[Special skill: Double speed (double accelerator)]

[Special Skill: Magic Resistance (Magic Resistance) 100]

[Special Skill: Earth Magic LV6]

[Special Skill: Water Magic LV6]

[Special Skill: Fire Magic LV6]

[Special Skill: Wind Magic LV5]

[Special Skill: No Magic LV6]

Sorcery that can be serialized for anything (?) I guess not.

"Gryyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyy...!!"

Vilheimer barks in a slightly squeaky voice.

Its face is dry, its eyes fall off, and its cheeks are heavily skinny as if it had rapidly lost moisture.

As always, turbulent pile teeth peek from the edge of his mouth, his eyes emitting a stronger red light than ever before.

If you leave it alone, it's going to be even more powerful, so there's no reason to take the time.

I also feel like you could self-destruct me on your own if you stick.

I don't think Vampire Road will ever shut you up.

It is unclear whether the Necromancer Crusade (Grave Strike) will pass through magic resistance (Magic Resistance), but the effect time should continue for now.

Fortunately, this place is somewhat open.

It's big enough to break out.

It would be in good conscience.

Let's go!

"Wow!

He stormed into Vilheimer's, where he set up a small buckler.

He twists himself to twist the thrust of the spike embedded in the shield, but Vilheimer modifies the direction of the thrust at a terrible rate of reaction.

Play the spike on the barrel and kick it in the belly.

Vilheimer fell like a buttcake.

He spun a wooden gun all the time with a chance and stuck a sword in the gap between his knee and leg armor as he looked around his chest.

You're confused by my gaze guidance, or you try to cover your chest with a little (buckler).

In its shade, he decided to poke me brilliantly.

But at that moment, sunlight is lost from the sword.

But the response I ate into the meat is real.

HP is also perfectly damaged.

Not much though.

Vilheimer rolls fast.

[Double speed (double accelerator)]?

Much faster than expected.

but I'm just a little surprised.

Why avoid it?

Don't miss this opportunity!

Eight Stone Arrow warheads are fired into thin areas with no armor other than armpits, flanks, or the front of the thigh.

You can come off a little bit.

Anyway, we fired in series at the best possible speed.

I hit dozens of shots by the time I got up.

Of course some came off, others were bounced using shields and armor armor.

"... doesn't work"

I jump up happy.

In particular, he seemed surprised by the increase in firing speed and warheads themselves.

"What!?"

The Vampire Road seems to have panicked more than ever, with a leaking voice trembling in amazement.

At last, the magic I was already using at that time also seemed to be failing due to disturbed concentration.

Place a gunsword where you jump and thrust, face to face and thrust!

Quickly avoided, the tip of the sword was entangled in two spikes of a small (buckler).

What a great speed of reaction!

But that's what I did to unleash the poke.

This guy's a jerk!

Release only your left hand from the gunsword and grab the slingstrap with your hand off the grip without even defying your right hand to unleash attack magic from your left hand again.

Now we've got eight flame arrows!

Despite releasing it from close range, Vilheimer played most of it in a hypervelocity reaction with a small (buckler), and a few rounds that could not be bounced off were all done using the wind magic recoil used with his empty right hand again.

Retrieve the sword.

Hmm. Exactly what I thought.

Just to be careful, I was using wind magic in front of my eyes to keep my distance right after I unleashed flame arrow magic, too.

The undead seem to feel pain too, but I guess it's just for then.

I don't think magic can be exercised by ignoring the pain that is determining the punch between my knee and my leg on the boulder.

Even though you ate a ton of my attack magic earlier, there's still plenty left of the magic resistance (Magic Resistance).

tried to prioritize evasion and defense, even though

Previous consciousness, lifetime adventurer consciousness and vampire consciousness are not out yet.

Even if I take some damage, I throw away my dodging and defense and throw it away.

In fact, Franken and Dougazer did.

Then there's one thing to do.

I'm just going to sharpen the magic resistance (Magic Resistance) while Vilheimer's not used to it.

There's no problem exercising magic because of the distance... Yes, fast!

The speed at which he swung the spike of the shield and advanced was a tremendous momentum.

You have a scratch on your knee... because it's not a bone!?

I use wind magic again to blow up behind me, and then I turn the flame arrow of eight warheads into a missile again, and I go for Vilheimer's leg and release it.

"Bye!"

Vilheimer's trying to jump up and down.

A little late the arrow of fire (Flame Arrow) soared and hit everything.

Naturally, it scratched off at the same time as the hit.

Naturally, one more time for the landing!

They've played some, but there's also a hit bullet.

Of course, it disappeared at the same time as the hit.

"Do it, you je!!"

That's what I'm saying. Vilheimer's coming in here at the same time as I land.

I only had time to hang the Necromancer Crusade (Grave Strike) on my gunsword again.

With a spiked shield in his left hand, Vilheimer seems to be going to compete at speed.

Spike and torso with the gun bed.

Kneel and kick it to the injured right knee while kneeling where it was overreacted.

As a matter of course, I am caught pulling my leg.

Roll without killing momentum and throw a thousand copies of the Necromancer Crusade (Grave Strike) as you roll.

Hit the ass!

"That hurts!

I switched positions.

Twenty-three more magic resistance (Magic Resistance)?

Hurry up!

"It's not good for you to attack magic... but you can snap him to the bone with a single blow. Heh!

You know what I mean.

Release one stone arrow and another shot where you flaunted it!

Played with a shield.

One more shot!

Played with a shield again.

And one more shot!

Naturally, they play with shields.

Now add a missile and another shot!

Release the body's centerline slightly off.

Vilheimer stands guard carefully.

Throw a thousand copies that aren't magical (when you can't hang them) for the moment you play them.

"Guh!?"

Hit the flank.

Immediately release a stone arrow of eight warheads.

Proceed at the same time!

"Khu!"

Vilheimer avoided by flying sideways like rolling.

Sounds like the wind magic doesn't work right after the boulder damages you!

My progression was a feint, and soon wind magic soaked me back but it seemed to hook me up enough...... shit.

At the tip of the roll, Vilheimer was picking up his own long sword (long sword).

But there you go, Lightning Bolt!

Naturally scratches it off.

Can you play this guy?

And flame arrows where you're having muscle contractions!

They played it again.

You don't get muscle contractions, that's an anomaly!

When I think about it, it's scratched off, so I can't say it's a hit.

There was no muscle contraction.

That's hooked!

Right now, we're 10 meters away from him.

He looks delightfully distorted when he sees my surprised face.

Get on with it and get in there!

"Fushiuuuuuuuuu!

He comes in here with a small temper.

Now!

Firewall!

Instantly a flaming wall about three meters high is created.

You're gonna keep coming scratching it off anyway, right?

Too bad, Grouse Spike right in front of the flaming wall!

In a large assortment of one hundred and fifty bottles!!

The speed at which stone spikes grow from the ground is not very fast.

But the goal is to make them use magic resistance (magic resistance) even halfway.

That's why I ranged and hung a flaming wall (firewall) to block my vision.

The spike height has grown to ten centimeters.

In the first step, two are taken to the right foot and disappear.

Twenty centimeters.

About seven of them were kicked away by the left leg stepping out further.

Fire Arrow for over Vilheimer's!

I'm not gonna let you jump!

"Shit!"

Thirty centimeters.

Ten or so others disappeared after gaining momentum.

Vilheimer suddenly stops with terrible physical abilities.

Naturally, Vilheimer tries to jump over the rest of the stone pile (spike) when the firearrow jumps through.

It's already 40 or 50 centimeters.

And......

Fire catapult missile!

Eight warheads, of course.

"Ggah!!

You played one at best, didn't you?

Then you don't even have negative HP left.

You could call it instant death.

Come on, Vampire Road is finally next. It's your turn.

My remaining MP is less than 2,000.

It hurts to be eaten over a thousand and five hundred on a Grouse Spike trap.

But I can't help that one.

Looks like Zulu and the others are still in trouble.

It's only been a couple of minutes since I jumped into this room, but it's too much trouble...

I don't have a choice.

[HP: 0 +751 (498) MP: 32 +50 (558)]

Yeah, I think I've recovered quite a bit.

MP is also considerably reduced.

That said, there's more than enough left to kill me a few times than I can use a canon.

"Enough..."

The Vampire Road is a little deeper than the middle of the room, and you get up from what looks like a bed and you look at me with a satisfied fucking grin.

I don't know what you're talking about in the distance.

I see.

My position is back to the neighborhood where I just jumped into the room again.

Is it more than 20 meters from me?

"Mmm!"

He's going in without a preliminary motion!

Wind magic.

Turn off the flying stone bolts in the anti-magic field at about the same time.

Vampire Road comes straight in.

Do you also want a fast-paced white soldier battle with sorcery?

Honestly, this is the toughest thing I can do when Vampire Road is my opponent.

Keep blowing away with the wind magic already. My body is rattled.

In addition, Vampire Road has more physical abilities than its powered Vilheimer's.

The speed of penetration and protruding hand knife by kicking the ground is excessive to compensate for techniques that would be immature.

He dives through the poke, wields the sword, and it is smitten and kicked even more.

"Don't you run away with wind magic?

I saw how I was. The Vampire Road twitches.

Damn.

Anyway, I used the big ones to dazzle me. But should we do a rearrangement?

The moment I thought so......!

I stepped in at super speed as if the vampire road in front of me had left it even in the remnants!

"Grr, ohhhh!?"

I fell into the sensation of losing the power of my body at once.

There's a knife poking inside my left arm elbow!

Paralysis!?

Immediate Paralysis (Removal Parallax) sorcery, and departure using wind magic with madness in death.

Healing magic on your left hand.

Then [Appraisal]... Again...

[Alain Gried/5/3/7429]

[M/14/2/7428 · Pu · Sir Gried's second son]

[Condition: Good]

[Age: 19]

[Level: 31]

[HP: 249 (251) MP: 1828 (7453)]

[Muscle Strength: 40]

[Jun Min: 57]

[Dexterity: 36]

[Endurance: 42]

[Unique Skill: Appraisal (MAX)]

[Unique Skill: Amazing Talent (MAX)]

[Special Skill: Earth Magic (MAX)]

[Special Skill: Water Magic (MAX)]

[Special Skill: Fire Magic (MAX)]

[Special Skill: Wind Magic (MAX)]

[Special Skill: No Magic (MAX)]

[Experience: 3300001 (3600000)]

Oh, my God!

The wounds are mostly blocked, but the level I just raised drops!

That's a big problem too, but the feeling of losing body power is tight.

If this happens, it's the last resort.

Delayed Blast Fireball!

Fifteen times more powerful!

Delay by a second!

Of course, and the vampire Lord's face distorted when he saw crystals like rolled diamonds.

"You! Where are we...!

I don't know!

Seven hundred MP anti-magic fields I'm used to using at the same time!

A giant fireball with a diameter of more than sixty centimeters burst.

No matter how physically capable he is, all of this rubble will fall apart!

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