Restart the Gaming Era
Chapter 239: Zodiac guardian
The two sides reached an agreement, but how to sign the specific contract, we have to slowly consider again.
Weiguang Studio now has legal affairs, so Zhong Ming no longer needs to have a headache when signing a contract. It only needs to take a brief look after the contract is settled.
Lin Xiaoguang wanted to talk to Zhong Ming about the details of the design of this game, and maybe she was also in the dark.
He originally did not hold much hope on the Weiguang Studio side. He just planned to spend two or three million to buy a game casually to enrich the game library. As a result, Zhong Ming was so confident that Lin Xiaoguang was looking forward to it.
"No hurry, wait for the game to be a demo, and then show it to Mr. Lin. If this game is not a demo, I can only rely on my mouth to say nothing." Zhong Ming laughed.
Lin Xiaoguang said for a moment: "Mr. Zhong is very confident, so I'm not afraid that the demo is done. We are not satisfied with it, do not sign the monopoly?"
Zhongming laughed, "Relax, Mr. Lin, if you don't want this game, I won't worry about selling it."
Uh ...
Back at home, Zhong Ming turned out the hand-painted board and began to draw a conceptual picture of the game.
On the other side, I'm also thinking about how many people should be urgently recruited by Weiguang Studio.
This is a big job.
Although the performance of the handheld platform is worse than the console, it is also far better than those indie games made before. After all, this time it must be a serious 3D game, and it must be picturesque, the combat system must be good, the feel must be good, and the functional limits of the handheld must be fully taken into account.
不到 If you ca n’t do it, the game ca n’t be blown up; if you do it, you ca n’t bring it up.
Like why so many people in the previous "Zelda" played so many people, it is because of such a large open world that can run smoothly on the handheld, which shows the function of Swith well.
Moreover, we must also consider the actual situation of the current low-light studio.
It's not too much manpower, and most people have no experience in developing similar games. They want to make a game similar to "The Legend of Zelda" in a short period of time.
The key is that you have to touch some Chinese elements.
多少 There are also particulars about the number of Chinese elements. This game is designed to take into account both Huaxia players and Western players, so the proportion of Huaxia elements in the game can be said to be too much, and it must be just right.
Made of "Taiwu Epic", Huaxia players certainly like it, but Western players will definitely not buy it; but if there are too few Chinese elements, and there is no way to show the cultural characteristics of this game, maybe Chinese players and Western Players don't like it.
Moreover, it is best not to use some particularly esoteric and complicated cultures, such as the myths of ancient China, and it is best not to use it, because Westerners do not understand it.
They do n’t know Pangu, son-in-law and Houyi, and even if they knew it, they only knew everything. It was too laborious to use these contents in the plot of the game.
Weiguang Studio has not yet reached the stage of exporting Chinese culture to the world.
All of these factors are combined, and Zhong Ming thinks about a game.
This game, a classic game from previous life, "Wanda and the Colossus", after adding Chinese elements, it was renamed "Zodiac Guardian".
In this way, the art style of the game needs to be changed a little, and the boss battle needs to be changed a lot, but this change is still within the acceptable range of Zhong Ming.
As for why you choose this game, there are three reasons.
First, it is very suitable for handheld platforms. "Wanda and the Colossus" is a game in the PS2 era, after which it was reset in the PS3 and PS4 era. This game was released as early as 2005, and it uses very fashionable seamless maps, which at the time can be said to make all players shine.
即使 Even if this game is viewed from today ’s perspective, the combat system and design philosophy are not out of date. It can almost be said that the performance of the PS2 has been squeezed to the limit.
Now use it as a handheld, you can use this shocking boss battle to show the performance of the handheld, without having to worry about running.
Second, the difficulty of its development is still within the affordable range of Weiguang Studio. "Wanda and the Colossus" has a total of 16 bosses. There are only bosses and no mobs. In this way, the development content is greatly reduced.
If it is like "The Legend of Zelda", there are boss battles, there are hundreds of shrines, there are map collection elements, there are a lot of plots ... then giving the current low-light studio a year is enough. Can be done.
But if there is only a boss battle, the development workload will be reduced a lot, and the 16 bosses will be changed to the zodiac, and the number will be reduced again.
Third, its gameplay and artistry are rare masterpieces, and even after ten or twenty years, it is still not outdated. Such a game is enough to blow up.
Of course, in order to add Chinese culture to it, Zhong Ming must also make some magical changes to it. However, because the plot of the original work is relatively simple, the difficulty of magic reform is not high.
Male and female protagonists, story background are relatively easy to say, the whole story frame can be directly used.
The biggest difficulty lies in the art style and the design of the boss battle. Changes in this area can almost be said to occupy more than 90% of the game changes.
However, this is exactly the reason why Zhong Ming chose it, because the content of the game is very suitable for Chinese culture!
In Ebara's work, each colossus is very rich in design, leaving a deep impression on players.
The "Zodiac Guardian" to be developed by Zhong Ming is also trying to achieve this effect.
相对 A relatively simple story frame is not difficult for Western players to understand; the cultural output of colossus on artistic images is more easily accepted by this Western player.
For people, it is easier to receive picture information.
Imagine a temple full of Chinese style, surrounded by twelve zodiac patron saints. Each patron saint has its own characteristics, and also has a strong Chinese style in appearance. This is also very very for those western players. Attractive.
This approach is definitely a hundred times better than compiling the Chinese culture into a plot and feeding it to those Western players.
The **** rat, the ugly cow, the Yinhu, the rabbit, the Chenchen, the dragon, and the snake ...
Each zodiac is a ready-made animal. On this basis, the artistic re-creation and the design of boss wars around this image will reduce the development difficulty a lot, and the effect will be excellent.
What Zhong Zhongming has to do now is to make as many twelve zodiac concept maps as possible. Different bosses have very different shapes, different active areas and environments, and their skills and play are naturally different.
Set these contents down, and later development will be much easier.
Uh ...
上午 The next morning.
Wu Zhongming called the heads and core members of several departments to the conference room.
"Tell everyone good news, I took a big job." Zhong Ming said, "As for how big ... as long as we can achieve 500,000 sales, there will be an exclusive cost of 30 million; if we can achieve 1 million sales, That would have an exclusive cost of 50 million! "
"50000000!"
Many people's eyes light up.
There are so many just for exclusive expenses? ?
I want to know that this 50 million is equivalent to an extra earning. If the game is really breaking a million, then the share that should be taken is not small.
Fu Xing'an hurriedly asked: "Exclusive? Which game platform is exclusive?"
Zhongming smiled: "It's not a game platform, it's a share of Moya's handheld device. What we're going to do this time is a handheld game, which is to be a hard steel with positive 3A on the market.
When I heard this, many people were a little discouraged.
Fu Xing'an and Wu Mingliang face each other face to face, and they are a little aggressive.
I don't mean to look down on Moa technology, nor to look down on the handheld, but to look down on myself ...
Sell a million copies on the handheld?
Is it too difficult?
It's hard to make half a million copies!
The key is that so far, although the micro-light studio is smooth sailing, it is basically tossing in this small circle of the Chinese cultural circle.
太 "Taiwu Epic" is expected to reach one million sales in the first month, but the problem is that this is an independent game! Independent games naturally have a set of special evaluation standards, which are not applicable to the same evaluation system as those of 3A masterpieces.
Do similar games, and work hard to make a million sales, everyone is still confident.
Do you want to follow those 3A masterpieces on the market? Instantly vanished.
What's more, how much is the handheld user group?
Indie games are aimed at PC players. The number of PC players is the largest in the world, and the number of console players is also quite large. In some developed regions, it can even reach a share of more than 20%. In contrast, the handheld user group is very rare, it is estimated that it is a fraction of the host group.
百万 Million copies sold in this group? It is absolutely not enough to rely on the Huaxia market alone. Western markets must be developed.
Ye Ke ... Weiguang Studio has never had experience in selling games to the Western market, and the games that have been developed are basically not in line with the tastes of Westerners.
So in the final analysis, this matter is not as reliable as Zhong Ming said.
Wu Wuliang raised his hand and said, "Boss, I have a question. If our game is well done, but because the handheld platform is too spicy, it has dragged down our sales, what should we say?"
Zhong Ming nodded: "This is a problem. This handheld will be released in the near future. It is a bit difficult for us to catch up with it. But it is also a good opportunity to look at the reputation and performance of this handheld. If the performance is not good , We use a time-limited exclusive method, and the game can still be sold on other platforms. "
Wu Wu nodded brightly, rest assured.
Exclusive for a limited time, the risk is reduced. However, there are risks.
Because according to Zhong Ming, this game was developed entirely for the hands of Moya Technology, and it is necessary to take into account the requirements of the other party in all aspects. If the sales on the handheld platform are not good, then this game will be sent to other platforms, such as the host platform, PC platform, it may not be particularly good sales, after all, it is developed for the handheld platform, the transplantation also exists There are some design and technical issues.
However, Wu Mingliang also understands that such opportunities are rare to be able to cooperate with large companies such as Moya Technology. Even if you take some risks, it's worth it.
The key is to look at the effect made by the game.
"In the near future, we have to urgently recruit a group of people, mainly programs and arts. In terms of programs, it is necessary to recruit programs that are very proficient in the 3D engine. The art side, modeling, movement, etc. are also very critical. Many, mainly to make up ... "
Wu Zhongming said a lot here, mainly around the studio architecture. HR and Miao Zhu frequently recorded next to these recruitment matters, they will go to work in the future.
It ’s okay to recruit people. Although some of them have missed the golden period, after all, it ’s still not a year later. They can still find headhunters to dig people. Anyway, the current low-light studio has no problem giving some premiums.
"Okay, the people in the R & D team stay, and briefly talk about the game we are going to develop next."
After Zhong Zhongming's order was completed, they sent Miao Zhu away, leaving the R & D staff to listen to Zhong Ming's talk about some basic information of "Zodiac Guardian".
Design concept draft, temporarily not available.
However, this game is not particularly needed, and a concept map is enough.
Wu Zhongming first showed a large map with a little Chinese-style landscape painting, but the lines were not so thick. In the center of the map is an ancient temple, surrounding the temple, there are different terrains such as mountains, seas, swamps, snow fields, volcanoes, waterfalls, deserts, etc. These terrains are very naturally pieced together, and the entire large map is formed. A whole. UU reading books www.uukanshu. com
Each terrain is also marked with different images. These images are highly recognizable and everyone present can recognize them at a glance.
"Zodiac signs?" Xiao Mu blurted out.
These zodiac guardians also have a close relationship with the terrain. For example, Chen Long flies by the sea, the noon horse gallops on the grassland, the rat rat drills a hole in the mountain, the Shen monkey moves in the dense jungle, and the Hai pig moves in the vast swamp. The snake travels through the desert, but the sheep are in the volcano ...
Wu Zhongming cut to the second picture again.
This time, it is a ready-made concept draft of the zodiac guardian, which is the image of these bosses in the game.
Zhong Zhongming painted a Chinese dragon, which is very different from the western-style monster with long wings and fire-breathing.
The shape of this dragon has undergone artistic processing. It is no longer a purely physical dragon image, but has become a physical + stone statue. Its whole body is like a stone armor, these The stone part is very delicately combined with its physical body, giving a sense of vicissitudes and age.
In other words, it doesn't feel like a beast or a living creature, but more like the creation of some kind of god, like some kind of guardian.
After that, Zhong Ming showed the cow and the monkey again. The three guardians were conceived by him last night. The other zodiac guardians are not yet available.
) Book fans, pay attention!
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