Restart the Gaming Era
Chapter 295: Design of the first simulator
.., restart the game era
Zhong Ming took out the hand-drawn board and began to draw the design drawing of this new device on the hand-drawn board.
Zhong Ming is not particularly professional in hardware design, especially he does not know too much about the technological level of the world. Some ideas can be put forward, but the details are not clear.
Therefore, Zhong Ming still put forward some ideas. As for whether these ideas can be realized, how much it will cost, and whether the final price can be controlled to about 10,000 yuan, these are the issues that Lin Xiaoguang needs to consider.
The first is a part similar to gameomni.
Gameomni is now the latest technology product. Although its design is not perfect, it is generally the best solution at present. The new equipment Zhongming will inevitably be similar to gameomni in some places. .
The most similar point is the design of 360-degree full surround screen + panoramic sound, which basically has little room for change.
The only thing that can be changed is to make the screen a flexible screen. When not in use, you can pack it like a scroll, but the price will definitely be much higher, the price will not be so fragrant, and the screen joint will definitely be There is a gap, and this may not be very friendly.
Gameomni's solution is a full surround screen, which rises to the top of the upper bracket when not in use. Because there is a universal treadmill underneath, it already takes up space. Although the full surround screen also occupies space, it is all in the air It's not a problem.
And from the market feedback point of view, most players who bought gameomni did not have much opinion on this, it is not very cost-effective to spend a large price on flexible screens.
In addition, the game's shooting is definitely carried out through a firearm simulator, and it must be a long gun and a short gun configuration, which is the same as gameomni.
But specific to the function buttons of the universal treadmill and firearms, there will be a clear difference between the two.
Zhong Ming began to quickly draw the structure of this new device on the hand-painted board.
The first is a universal treadmill. Zhong Ming envisioned to completely change the current method of pedaling and move to a universal treadmill mode similar to an electric balance bike.
There were many types of balance cars in Zhongming's previous life. There were two wheels, one-wheeled and two-legged one-wheeled, but at that time, due to energy and power problems, the battery life of these devices was all It's embarrassing, but in general, technology has long been available.
The balance car in this world is more advanced. Zhong Ming has seen a new type of balance car on the Internet before. The sole of the foot is a ball-shaped wheel. It uses special suspension technology to move in any direction.
Of course, this gadget is a bit harder to control than a normal balance car, but more flexible.
The new universal treadmill designed by Zhong Ming was inspired by this new type of balance bike. In this way, players can simulate movement by tilting, and experience is exactly the same as the balance bike movement in reality.
The universal treadmill is also a circular platform, but unlike the gameomni's solution, there is a running belt on the top, and the running belt will move in the opposite direction according to the movement rate of the balance car that the player steps on.
In other words, the running belt is integrated with the bottom wheel of the balance car. When the player tilts his body to move, the bottom wheel of the balance car is indeed rotating rapidly, but because the running belt of the universal treadmill is also moving, the player actually The position in the space is not changed, but the senses to the player are indeed moving.
Coupled with the audiovisual effects attached to the large screen of the device, this feeling is definitely better than the feeling of stepping on an area to move.
And in this way, the characters in the game can also do more high-end operations.
The original movement is just moving in a certain direction. When the player changes direction quickly, he needs to step on different moving areas repeatedly. It feels a bit like playing a dance mat. To be honest, it is a bit awkward. Although people outside the big screen can't see clearly what the people inside gameomni are doing, many of the broadcasters who broadcast live on the camera are not ridiculed because of this step.
But now, the player's experience is more like skating. Instead of simply moving the footsteps to step on, it moves through the body's tilt and offset. The movement is more beautiful and the performance is more natural.
Players can also make some more complicated actions, such as suddenly a handsome side swing during high-speed gliding, moving at a high speed around a point in an arc, and then hitting a shuttle to the target instantly. This operation is gameomni Can never do it.
Moreover, this device is easier than skating because there will be auxiliary support systems.
Gameomni also has this thing, specifically, a circular buffer buckle is buckled on the player's waist as a bracket. At the same time, the buckle and the base are connected by a special mechanical structure, always ensuring that the player's tilt does not exceed a certain angle, and can be quickly assisted Back or tilt in the opposite direction, etc.
When Zhong Ming was designing, of course, there would also be a similar auxiliary support system to ensure that the player's inclination always does not exceed a certain range, and with the help of the player, the player can easily fall hundreds of times on the ice rink. Learned moves.
Secondly, Zhong Ming added an arc-shaped baffle to the auxiliary support system at the waist. This baffle is in the chest and abdomen position of the player, and is as wide as the chest, and will always be directly in front of the player's body.
The player's auxiliary support system can be said to be something similar to a "belt", divided into two layers.
The inner layer and the outer layer ensure the convenience of turning through a technology similar to magnetic levitation. The outer layer and the base are connected by a special mechanical structure, and the inner layer is close to the player's body and fixed to the player's waist.
This allows the player to turn very easily.
The bracket and the baffle are integrated with the inner layer of the auxiliary support system, so that when the player rotates his body, the baffle will always be directly in front.
The bracket has three different grooves in the transverse direction. The left and right grooves are slightly smaller, and the middle groove is slightly larger. These grooves are for sharing the functions on the firearm simulator, so that players no longer need to perform all operations with their hands.
The specific operation method is: for example, when the player needs to perform an action on himself, such as using a therapeutic agent, he directly inserts the pistol muzzle into the corresponding groove on the chest support, pulls the trigger, and the treatment will appear on the screen Read the strip of the agent, remove it after reading, and finish using it.
In addition, two firearm simulators, a left-handed pistol and a right-handed pistol are hung by default on the stand. The shooting of the left-handed pistol simulator is only a relatively marginalized auxiliary function. Its main role is to complete some specific operations, such as using healing agents, shield charging, throwing explosives, and so on.
When throwing explosives, a parabola will extend from the screen position pointed by the muzzle of the pistol to remind the player of the explosive trajectory.
Players can even shoot with their left-handed pistol while injecting the healing agent with their left-handed pistol-provided that you can really use it with one heart without clutter.
In this way, it is also possible for players to shield themselves or treat themselves during the fierce competition. As for how to do it, do you want to hang the pistol and operate it with a pistol, or continue to use the pistol to fire while operating with the pistol It all depends on the player's personal habits.
In addition, Zhong Ming also considered some small optimizations.
For example, the acceleration effect is added to the turn, and the player can choose whether to turn it on or not. If it is turned on, the faster the player moves, the greater the angle of rotation when turning. It can achieve the effect of turning a large angle with a little turning; if it is not turned on, the turning angle is exactly the same as the screen change.
The former is more convenient, but it takes players some time to get used to; the latter is a bit more clumsy, but more realistic.
...
Zhong Ming quickly drew the prototype, including various views, and a detailed explanation of the internal structure.
Of course, how to realize it is something that Lin Xiaoguang needs to worry about. Zhong Ming just expresses his needs and ideas in as much detail as possible.
Zhong Ming carefully looked at the prototype again, and felt that the degree of completion was almost the same, and then changed hands and sent it to Lin Xiaoguang through the bracelet.
Lin Xiaoguang responded quickly: "So fast ??"
Immediately after, he added: "This universal treadmill ... is a little bit different. Can it be done?"
Zhong Ming replied: "When you have time to start a video call, I will explain to you in detail."
"Wait a moment."
Ten minutes later, Lin Xiaoguang dialed a video call request, and Zhong Ming answered it.
Looking at the situation over Lin Xiaoguang, he should still be packing up a new office.
Yunuo Technology also rented an office building, which is not far from Weiguang Studio, which is about ten minutes' drive. These Zhongming didn't manage it. Lin Xiaoguang and other employees picked it for themselves, and they must be satisfied first.
"Mr. Zhong, your speed is really fast. I haven't finished packing up my new office yet, and the new equipment design plans for you are out." Lin Xiaoguang said with emotion.
Zhong Ming smiled: "How do you feel? Especially the balance bike type universal treadmill, is it difficult?"
Lin Xiaoguang said: "It's not too difficult. The balance car is a bad thing for a long time. Various technologies are very mature. Synchronizing the data of the balance car to the universal treadmill below can achieve what you want. Effect. Even if there is a little error, it can be solved with a little effort and debugging. However, I am worried about other problems. Is it appropriate to walk and skate? Is there a similar design for gameomni, it should be out of this aspect. Think about it? "
Lin Xiaoguang's concern is that the movement effect simulated by this device is closer to skating, and in fact, almost all fps games now move on foot.
Walking and skating are very different in sense.
The gameomni adopted is obviously a relatively conservative solution. Although the player does not actually walk, he moves at least by stepping or stepping on it. But Zhong Ming simply made skating, so that the match with the game content became lower.
What's more, even if the player can make actions such as "draw an arc" through this device, how does it behave in the game?
What other scenes do other players see when you see the "arc glide" operation?
Your character runs like a skateboarder, and then draws an arc on the ground? Crazy drift?
Definitely not suitable.
"General Lin, your thoughts are still not divergent. Think about it first, the advantages of this solution compared to the gameomni solution." Zhong Ming reminded.
Lin Xiaoguang thought about it: "The player ’s experience is better. You do n’t have to step on it like a dancing blanket, just like playing a skating simulator, you can complete some operations by tilting your body. And players can make more heights after adapting. Difficult operations, such as quickly crossing a semi-circular arc and shooting at the center of the circle. There is also a simulation of the movement of the balance car, which accelerates the smoothness and makes the player's experience more realistic. "
After all, Lin Xiaoguang is engaged in hardware, and many problems have been figured out by himself.
Gameomni's solution has a big problem. After the player steps on the moving area, the game character will immediately move in that direction at a set "running" speed, which will not change.
However, this design of Zhong Ming is similar to a balanced car. It will start at a slightly slower speed and will continuously accelerate to the maximum speed in a short time. At the same time, the speed will change according to the player's physical control. For example, the player leans back Brake, roll a little to achieve cornering, handling is much better.
Moreover, this kind of gentle acceleration can make the player get better vision and less faint.
"So, if you don't consider the cooperation with the game content, can you think of a better universal treadmill solution?" Zhong Ming asked.
Lin Xiaoguang was silent for five minutes: "Yes, temporarily, it's gone."
Zhong Ming smiled: "I'm sure there isn't ~ www.readwn.com ~ for players to really run? Surely not, players have to be exhausted. By stamping? How does gameomni do it, it's not good enough. So, use a new It ’s an inevitable result to replace traditional mobile methods with mobile methods. So let ’s go back to the question previously. Since the simulator and the game cannot be perfectly matched, and the experience of the simulator is more important, the next choice is simple. "
Lin Xiaoguang froze: "You mean ... change the game? Let the game adapt to the simulator?"
Zhong Ming smiled: "Mr. Lin is really smart. That's what I think. Change the game so that the game adapts to the simulator. Since a similar solution is the best in the simulator, the simulator must not be able to accommodate the game. Now, my plan is to change all the movements in the game to-sliding. "
"All ... slide away ..." Lin Xiaoguang helped his forehead. "So the game we made is called 'Ice Shooting'?"
"Ha ha ha ha lin, you are so humorous." Zhong Mingle said, "Who said that there must be ice in the game to slide? This is nothing more than a question of packaging. I set the background of the story in the future, and everyone in it is wearing Wouldn't the special high-tech roller skates work? "
(=)
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