Restart the Gaming Era
Chapter 297: Mobile Games Developer Conference
"Boss," Guard of the City "is ready, take a look."
In Tianji Studio, Jia Jia handed a test bracelet to Zhong Ming.
The game itself has very few resources. It is nothing more than a dozen maps, a large number of units, special effects, and a UI that is not complicated. At the current level of Tianji Studio, it is not difficult to make this kind of game, and it can also guarantee high quality.
The difficulty is so low that many people find this game a bit boring.
The only complicated thing here is the combat system and numerical values, but Zhong Ming's design draft has given a general direction. What kind of positioning of a certain branch is probably written, Jia Jia only needs to use this to determine some basic attributes. can.
Before Jia Jia made a list, he listed the cost, rarity, type, profile, damage value / type, life, attack speed, air availability, movement speed, range, etc. of these cards. After making it, after one or two numerical adjustments, it has strengthened some rare cards that feel more chicken ribs. At present, Zhong Ming's hands are already a version that Jia Jia thinks is passable.
Zhong Ming clicked on the "City Guard" icon on the bracelet to enter the game.
A three-dimensional holographic projection appears.
A q version of the castle towers, and various locations such as fire-breathing dragons, cavalry, skeleton warriors, goblin, crossbowmen, crickets, snakes, and so on are placed in front of, around, and inside the castle.
These are the high-identity arms in the game, and they are more distinctive in shape. They are all placed on this city.
This is the beginning of the game. There are several three-dimensional characters on it: "Guard of the City", English is defenseofcastle, or doc for short. In addition, the logo of Tianji Studio is also very delicate.
Below is a progress bar.
After reading the article, it officially entered the game screen.
The entire game is done with a holographic projection mode with a bracelet. After entering the game, it is still a relatively compact q version city.
The entire holographic projection mode is not too big, the bottom edge is about a 15 * 20cm rectangle, and the height of the holographic projection is about 7, 8cm.
This q version of the city is designed according to the player's arena level to change different appearances. The current city is the original novice training ground shape. There are not many details in it, that is, there are several arrow targets in the corners. The city walls also look fragile. Only a few isolated archers patrol the city walls.
However, although this city looks very compact, there are a lot of things in it. Although the sparrow is small, it has all the internal organs.
There are several different types of buildings in the entire city, which divide the city into different areas. For example, if you click on the main hall in the center, you can check your level, number of trophies, and battle options. The building next to the left of the main hall is the treasure room, which will regularly release tasks and receive rewards; the building on the right of the main hall is the barracks After clicking, you can view the existing arms.
In addition, there are modules such as shops, tribes, activities, and spectators. These are represented by different buildings or npcs. One click will pop up the corresponding interface.
After the bracelet game evolved to the holographic projection mode, the design concept of the entire UI has been greatly different from before.
The previous game interface UI design is basically a flat concept, the most common is the list form, but after entering the holographic projection mode, the interface UI should be displayed in a three-dimensional form as much as possible.
For example, in the details of the arms, click into the barracks and zoom in. You can see that the deck you have chosen stands neatly in place. Each player can play up to eight arms. The models of these arms are The placeholders and shapes of the soldiers stand in the barracks, while the other unarmed arms are represented by cards.
These eight arms make up a small army, and they also play some casual moves on a regular basis, which looks fun.
Click on a certain unit in the barracks to view its properties, and the property panel is not a page, but a three-dimensional projection. The 3d model of the unit is standing on the holographic projection, and players can freely drag it to view it. The details of the model, those specific data are floating in the air, and connected to a specific location of the model by wires.
For example, the spitfire dragon, this little dragon's mouth is connected with the data of [injury]. The data includes the value and type of damage (fire damage, range damage). At the same time, there are some simple text introductions: the cute spitfire dragon from A fireball squirting in the air will cause range fire damage and will be effective when attacking some weaker or snow-body units. Cute and greedy, it's ready for a barbecue meal!
And the dragon's wings are connected with another piece of data: "Target: air and ground units; movement speed: fast. The fire-breathing dragon can fly, which makes it very flexible, and as an army of arms, it can deal with air and ground Wait for enemies anywhere. "
By dragging the stereo projection, the player can clearly get the characteristics and types of this unit, and the text of the introduction data also gives some tips on the use of the unit, which is a more friendly way for novices.
In the mall, the goods on the shelves are also displayed in a three-dimensional form, and the treasure chests are glittering with gold, as if within reach.
Back to the initial interface, there are two knights in the open space in the center of the city. On the left is a western knight holding a knight gun. On the right is an oriental general with a large knife in his hand.
In front of the two knights, there is a lovely younger sister.
"Master of the city, welcome to" Guards of the City ". Next, I will briefly introduce you to the gameplay. Before that, you can choose your own city style: Western-style castles, or Eastern-style cities. "
"Eastern and western cities will have a small bonus when using their rare arms, but it will not affect the balance of the game. Western city owners can use oriental arms, and vice versa. Please choose a style you like. "
At the beginning, this is a relatively simple novice guide. Players first choose a style of city they like, and then enter the novice training camp for basic game science.
The style of the city is divided into western style and eastern style. The most obvious difference is the different styles. After the selection, the player sees that the city walls and building shapes on the main interface will become corresponding styles, and the shape of the soldiers above the city will also change.
At the same time, the arms in the game are also divided into east and west, the western ones are like fire-breathing dragons, archers and the like, while the eastern ones are like crickets and crossbowmen.
These arms can be obtained and used at will regardless of the faction selected by the player. The only difference is that some special arms will get some bonuses in the corresponding factions.
In other words, when players reach the high-level arena, they need to consider their core arms and their corresponding lineups based on whether they are Western or Eastern camps.
Zhong Ming entered the training level and played according to the guidelines.
Drag the unit to the designated area of the map, and let the soldiers flatten the opponent's tower. The basic rules are as simple as this.
After playing for ten minutes and playing a few games with the computer, Zhong Ming nodded: "Yes, it works well."
Because there are no players yet, the battle is fought with ai. Zhong Ming feels that the difficulty of this ai is still good. It is basically set to a level slightly worse than the current level of players in the arena. I can beat it with my mind, but I can't beat it when I play around.
These AI algorithms also add some game skills, such as how to pull soldiers, how to use different arms to match each other to achieve the best raid or defensive effect, etc., have achieved different levels according to different arena levels. ai go.
In addition, the decks of ai are mirrored by the decks of other players, and players will feel that they are fighting against real players.
After the game is officially launched, these AIs will not be removed, but will be scattered into different arena levels, as far as possible to ensure that each player's win rate can be higher than 50%-if you seriously play.
This setting was not found in the previous "Royal War", but Zhong Ming thought that this was a very important function, so he specifically told Jia Jia to do it.
Jia Jia asked with some uncertainty: "Do you need to do anything else? I feel this game is a bit too simple, and will it be a bit monotonous for players?"
Jia Jia's uncertainty is normal. After all, Tianji Studio's last game was "Dawn Age". In terms of resources and gameplay, it is far more than "City Guard".
Although these two are bracelet games, but the comparison is too obvious.
"No, that's it. You can open some new cards at intervals, but the most important thing is the balance. The balance depends on the player's feedback and adjustments should be made more diligently. Do n’t do anything like this, adjust it little by little. ”
Zhong Ming ordered a few more words, Jia Jia wrote down one by one.
The completion of the game seems to be completely okay for Zhong Ming. As for the follow-up preparations for going online, let Jia Jia and Lao Xie worry about it. Zhong Ming doesn't need to ask about it.
Jia Jia returned to the work station and recorded a few minutes of what Zhong Ming said. By the way, she played two games with Ai.
In fact, so far, Jia Jia is still a little ignorant of the game "City Guard". Although the values of the game are all made by him, he is also very clear about the capabilities of various arms, but there are still some games to play. Don't quite understand, some blind.
Obviously, this is a game that is easy to learn and difficult to master. The gameplay is actually very simple, just drag the soldiers to the screen, but it is not easy to really understand.
Jia Jia currently only masters the two most basic methods of play. The first is to release soldiers to clear up the enemy and push the soldiers over; the second is to choose a restrained army to deal with the enemy's troops. But this is all relatively basic content, some more complicated things, Jia Jia has not yet figured out how to play.
But looking at the meaning of Zhong Ming, this game should have a lot of deep content to dig.
Busy, Lao Xie holding a thermos cup passing by.
"Jia Jia, there will be a mobile game developer conference at Lightwing Interactive Entertainment tomorrow. Come with me," Lao Xie said.
Jia Jia froze and nodded, "Oh, okay. But ... what shall we do?"
"Of course it's propagating" City Guard ", what else can you do?" Lao Xie floated away holding a thermos cup. "Remember to dress well tomorrow."
...
So far, Tianji Studio is still an unknown little studio in the game circle, but in the industry circle of mobile games on the Chinese side, it is already a little famous.
"Dawn Era" has been maintaining a high level of popularity since it was launched. It is estimated that the game's running water should have exceeded 10 million levels, and it may have been nearly 20 million.
These are inferred after comparing the hot search index of the comprehensive game, the number of active players released by the game, and various related data compared with other popular games. There is no real hammer.
why?
Because this game is only on the low-light gaming platform, no other channels are available, and Tianji Studio itself has not announced the flow of this game, and it is impossible for the outside world to know.
In addition, some domestic mobile game designers must have played "Dawn of Era", and can roughly appreciate the madness of the local tyrants throwing money, knowing that this is a veritable explosive game.
The mobile game circle in Huaxia is not small, but it is not very large. Based on the current popularity of "Dawn Era", it will definitely be ranked in the top three mobile games in Huaxia. Tianji Studio will naturally be more or less. The ground received some attention.
The mobile game developer conference held in Ming'an ~ www.readwn.com ~ was hosted by Guangyi Huyu and also invited to Tianji Studio.
In this world, there are many similar developer conferences, and it has two main purposes. One is to communicate within the industry. Various excellent designers come here to listen to other people's design ideas and share their experiences ( Of course, the dry goods that rely on survival will not be talked about), it can be considered to promote the development of the game industry; the other is to broadcast their own companies, their games through live broadcasts, show the muscles to the outside world.
This developer conference is limited to bracelet games, and basically defaults to manufacturers in Huaxia District only.
Because the mobile game market in the entire Huaxia area is still significantly different from the mobile game market in the western region, such as "Mecha Age" is a mobile game that clearly targets only the Huaxia market. Most mobile game developers Have no interest in the mobile game market.
On the one hand, because the market in Huaxia District is very large, just eating these meats in the Huaxia District market can completely eat oil, on the other hand, the tastes of Western players are too different from those in Huaxia District. The game of Western players is losing money.
(=)
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