The Wizarding Age
Chapter 1074 Exodar Camp
Outside the Domain.
For most wizards, the outside of the Domain is a twisted and bizarre place.
Just as the plane world is a series of isolated islands suspended in the vast ocean, the void between them is filled with endless energy tides. This magical energy that fills the plane void is not calm, but rises and falls like the tide of the sea.
In many places, it can even set off huge energy storms covering millions of miles.
In the raging areas of these void storms, the energy intensity is as high as tens of thousands or even hundreds of thousands of degrees. Ordinary matter, even the strongest metal in the plane, thrown into it will be instantly washed into tiny particles that are difficult to distinguish with the naked eye by the energy tide, and then thrown into any corner of the multiverse.
However, there are always some powerful wizards who find life in the crisis, and then set up solid camps in the eye of these void storms.
Wizards who have never been to the outer domain always think that this place must be very crowded and barren. Only when they really arrive here will they be surprised to find that this is simply a new world, a place full of vitality.
There are more than one outer domain created by the great wizards who have moved out of the wizard world in the past, and the Exodar Camp is undoubtedly the most famous and largest one.
In the eye of a huge void storm that stretches for more than three million kilometers, there is a storm stillness zone that is about to end at 20,000 miles. Although it is not as calm as the inside of the plane, it is much better than the energy tides of hundreds of thousands of degrees in the raging area outside.
And this place is not empty.
In a small tide of a twisted void, there are huge pieces of barren and desolate stones floating. These stones are large and small. The large ones are as big as a kingdom, and the small ones are enough to carry a human city with a population of 20,000 to 30,000.
Most of the rocks are deserted, and only a few large enough rocks in the core area have soil, trees, grass, swamps, lakes, and of course the indispensable wizard camps.
A large-scale magic light shield is erected around the boulders to block the ubiquitous void energy, which provides a barely existent space for the fragile ecosystem on the boulders.
The uninhabited boulders are lonely and exposed in the turbulent energy tide. The soft soil and fragile plants on them are swept away by the void hurricane, leaving only extremely hard metal mines and strange rocks that can resist energy attacks.
They float helplessly in the darkness, and only when the void hurricane blows on their shattered mountains and splashes dazzling light, will they reveal their skinny but sharp bodies at a glance.
Exodar is the name of both the eye of the storm and the huge wizard camp on the central boulder.
There are about 110,000 permanent residents living in Exodar camp, of which only 3,000 are wizards, and the rest are slaves and servants captured by wizards from various planes.
You know, if you want to live safely in Exodar camp, you can't do it without the strength of level 2 or above. So, the number of 3,000 wizards sounds small, but if you really talk about it, it is also an extremely powerful wizard force.
In the wizard world plane, level 2 is the backbone, level 3 is the core, and level 4 is a terrifying deterrent force. But here, in this place full of distortion, weirdness and energy tides, level 2 can only be regarded as a baby waiting to be fed, level 3 barely squeezes into the ranks of recruits, and level 4 can serve as a qualified cannon fodder.
Seriously speaking, this is the world of great wizards, and it is also a training camp they have opened up to train novice wizards who have just stepped out of the plane.
The outside world is different from the inside of the plane, whether it is the way of fighting or the means of fighting, there are completely different differences.
It is like a sturdy giant who may be invincible on land, but once he falls into the water, he can be easily drowned by a weak woman who is powerless.
And the danger outside the domain is even worse than this!
The imperceptible energy undercurrent, the terrible void black hole, the dead demon area that does not look abnormal on the surface, the place where the star wanderers appear... These terrible places are extremely dangerous even for the 4th level wizards, and they will fall into them if they are not careful.
The Exoda camp is located on the largest of the floating boulders.
The surface area of the entire boulder reaches more than 7,000 kilometers, which is not inferior to those plane continents at all.
There are not only soft land, fragrant grass, small lakes and rivers, but also undulating mountains and magnificent canyons and basins. The most famous wizard camp is stationed on a vast plain.
As soon as you step into the camp, you will see the wizard towers standing in rows.
There are shadow towers wrapped in strange black smoke; there are thunder towers with azure blue towers and layers of electric light; there are storm towers wrapped in biting cold winds... Of course, there are more conventional knowledge towers!
Here, only wizards above level 4 are allowed to build their own towers.
Therefore, in the Exodar camp, a tower means a great wizard.
And the towers here are densely packed, one after another, and there are as many as two or three hundred!
As for those wizards below level 4, they either live in the tower of a great wizard or open up a small territory on their own. If they have nothing, they can only live on the streets.
Due to the special environment outside the domain, ordinary creatures cannot survive here at all.
Therefore, the guys who can stay in the Exodar camp are either terrible strongmen from a secondary plane or alien creatures with strange abilities. Although the wizards are the rulers and managers here, those 2nd and 3rd level "little guys" still have to be extremely careful when walking among them to avoid becoming the target of sneak attacks by those hunters.
Grimm came to this world outside the domain three years before the mandatory mission.
As far as he knows, there are as many as 7 similar camps established by the great wizards outside the domain, and the managers of them are all some 7th level great wizards. And those 8th and 9th level great wizards who truly represent the identity of the wizard camp have their own secret space and will not be crowded in this simple and barren twisted space.
When Grimm came directly to the Exodar camp through the strange ultra-long-distance teleportation array in Keslin Castle, he was immediately shocked by the completely different living environment here.
The rich resources, the diverse species, and the numerous dangers here almost exceeded his imagination.
If the interior of the plane is a nearly mature and hedonistic lifestyle, then here is equivalent to still living a primitive life of eating raw meat and drinking blood. But of course, those who eat raw meat and drink blood are still those middle and high-level wizards, and 4th-level wizards like him have enough status and qualifications to live in those wizard towers.
The Sanditalin Association, as the most powerful loose alliance in the wizard world besides the three major forces, also has a large wizard tower in the Exodar camp. And the one who presides over this tower is Sainz, a 5th-level wizard who stepped out of the wizard world 1,300 years ago.
As a wizard from Sanditalin, Sainz has been living in this tower since he came to the outside world, receiving and managing batches of little guys who come to experience the life outside the domain.
Of course, Saien is not the most powerful wizard from Sanditalin.
On the contrary, he is actually the weakest among all the wizards from Sanditalin.
In the past thousands of years, five great wizards from Sanditalin have come to the outer domain one after another. And as their strength gradually improved, they left this barren and crowded area one after another and set up a hidden nest for themselves somewhere else.
Only Saien has remained at the fifth level for thousands of years, and his strength has not improved at all. Therefore, he can only stay in the Exodar camp helplessly, acting as an umbrella for batches of novice wizards.
…………
The dizziness of ultra-long-distance cross-dimensional transmission could not be calmed for a long time.
It was not until half a quarter of an hour later that Grimm, with the help of the chip, suppressed the boredom and restlessness in his heart, and began to open his eyes and slowly look at this simple and crude transmission room.
What appeared in front of Grimm was a skinny old man, wearing a strange robe that was so dirty that the original color could not be distinguished. His short black and white hair stood up and was messy like a bunch of weeds.
His face was full of deep wrinkles, and his strange red nose stood high, with a strange arc slightly bent down in front. If it weren't for the terrifying and restrained energy aura that always reminded him of his identity, Grimm would probably easily mistake him for a low-level wizard who had accomplished nothing and could only eat and wait for death.
When Grimm staggered out of the teleportation array, the old wizard raised his nose and sniffed lightly, and finally cursed fiercely.
"Fried, that damn bastard, is getting more and more perfunctory with me. I asked him to send a more capable wizard, but he dared to send me a newly promoted guy. Humph, it seems that he doesn't want to get the resource share of this hundred years..."
"You are Lord Sainz, right? I am..." Grimm obviously saw the legendary great wizard up close for the first time, and hurried over to bow and salute, just like introducing himself.
"Okay, okay, you don't have to talk nonsense. I don't know what means Fred used to trick you here. When you get here, you can only accept your fate. Go to room 706, which is your residence for the time being. If you don't understand anything, go find a guy named Martin, and don't bother me anymore..."
After that, without waiting for Grimm to ask anything, the dirty old guy left angrily.
However, he was still muttering strangely as he walked: "Strange, strange, this newly promoted little guy has a pretty good physique. He got over the dizziness of teleportation so quickly. I hope he can survive until the mission begins..."
In almost an instant, the old guy turned the corner and disappeared in front of Grimm.
Grimm was speechless and raised his right hand. After a long time, he fell down again weakly.
It is indeed worthy of being an alien world. Not only is the environment weird, but even the wizards are weirder than each other!
Grimm suddenly had an inexplicable headache...
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