The Wizarding Age

Chapter 0011 Flame Arrow

Grimm suddenly came out of deep meditation with a start.

He sat up suddenly from the bed, gasping for breath, everything in the dream still remained clearly in his body. Even the wisps of burning pain were so fresh in his memory!

Was it an illusion, a dream, or something else?

Grimm began to be a little confused.

He had meditated countless times before, and each time was vague, and he rarely had such a clear and intuitive spiritual feeling. It was as if... it was as if the dream he had just had could be controlled by him!

"Chip, self-check me again!" Grimm seemed to have sensed something and ordered suddenly.

"Beep, start scanning the subject's body... The scan is complete, and the self-check report is generated..."

As the chip kept prompting, a new self-check report was projected into his mind.

Name: Grimm

Race: Human

Attributes: Strength 4, Agility 4, Constitution 3, Mental Strength 8.03

Alignment: Lawful Neutral

Occupation: Wizard Apprentice (Primary)

HP: 11/11

Professional Experience:

Status: Healthy

Professional Skills: Copying Scrolls, Spell Reading

Personal Skills: Burning Hands

As expected, some abnormal changes occurred in my basic data.

If it weren't for the accurate monitoring of the chip at the cell level, Grimm would never have known that the deep meditation just now actually brought him a 0.03 increase in mental strength and 2 points of professional experience.

This shows that the dream-like scene just now was not illusory, but real and actually happened.

So what are those colorful light spots?

As soon as this idea came to my mind, the answer automatically emerged.

Elemental particles!

Everyone with wizard talent will have different elemental affinities, and the light spots I saw in meditation are actually elemental particles floating in the entire wizard world. I have an affinity with the fire element, so those uninvited red light spots are the so-called fire element particles.

According to the classification of element particles by wizards, my affinity for the fire element is undoubtedly the highest, followed by the green plant system and the earthy yellow earth element. As for the others, they have been rejected by the affinity elements and disappeared.

As for the white light spot that Grimm tried to capture in meditation, it should be the so-called dark element particle. Due to the incompatibility with Grimm's original attributes, it is undoubtedly more difficult for him to capture dark element particles than affinity elements. Moreover, those dark element particles that do not match his physique, although they can also bring him a slight increase in mental power, also damage his body in disguise.

In his impression, the physical bodies of several apprentices who focus on dark element affinity in the high tower are not very good, and they usually look weak and fragile. Perhaps there is also a factor that the dark element particles have eroded their bodies.

It seems that the apprentice's innate affinity attribute can affect the efficiency of each meditation, and the efficiency of each meditation can in turn boost the apprentice's mental power growth.

Grimm recalled what he had seen and heard in the meditation space, and could not help but frown. According to his estimation, the number of white light spots in the meditation space just now was obviously more than the red fire element light spots. Doesn't this mean that in such an environment, the meditation efficiency of the apprentice with dark element affinity is definitely higher than his own!

Why is this so? Shouldn't the basic element particles between heaven and earth be balanced?

Could it be... Could it be that this was deliberately done by the wizard in the tower?

Grimm's face suddenly became ugly.

He remembered that the most important talent affinity of the tower owner, Anderson wizard, was dark element and wind element.

No wonder many wizard apprentices who entered the swamp tower at the same time as him have mastered two or three witchcrafts and successfully advanced to intermediate apprentices, while he is still struggling on the road to junior apprenticeship. It's not just his talent that drags him down, but also this damn "bad" environment.

Grimm hesitated and did not try to enter meditation again. For a junior apprentice like him, although meditation can improve the total amount of mental energy slightly, it still cannot replace sleep. Therefore, if you want to recover your energy as quickly and as well as possible, the right way is to let go of your worries and have a good sleep.

Looking at his mental power that had been depleted by more than half, Grim shook his head and smiled bitterly, and fell asleep again on the bed.

The next day, Grim, who was still sleeping, was awakened by the sudden sound of the chip prompt in his mind.

At this time, he was surprised to find that the mental power model of the Burning Hand solidified by the chip had been completed.

Soon, all the data about this mental power model flowed into Grim's perception.

The Burning Hand, as a low-level fire witchcraft with both offensive and defensive capabilities, is not very powerful, but there are still many witchcraft runes that constitute the mental power model, as many as 28. Each of these 28 witchcraft runes has a difficult pronunciation and almost independent special uses. They seem to have little connection with each other, but they can be organically coupled to form a complete witchcraft model.

If such a task were given to an ordinary person, asking him to memorize 28 independent yet closely connected syllables of the mantra, and then chant them out in order without missing a single one, I'm afraid most mortals would not be able to do it.

If it was when Grimm just crossed over, he would not believe that he could do it. But in this strange world full of elemental energy, he did it easily.

Of course, this is also related to his 8 points of mental power.

In the past, it took Grimm 5-7 seconds to chant the 28 syllables of the Burning Hand in one breath. But when it was solidified, Grimm could completely save the time of chanting the spell, and only needed to infuse the elemental energy into the Burning Hand that had already formed in the mental space.

This also means that he only needs 2-3 seconds to cast a complete version of the Burning Hand, and the casting time is greatly shortened. Even as his control over the fire element deepens, this time can still be compressed.

And there is more good news.

Since this is a mental power model that has been solidified in his mind in advance, he does not need to consume mental power to build it bit by bit. Therefore, the Burning Hand, which usually consumes 2 points of mental power when casting, has now reduced the loss to 1 point.

Doesn't this mean that the number of spells he can cast in the future will double!

This is a discovery that makes him ecstatic!

But soon the great chip prompt sounded again in his mind.

"Ding, it is found that this model has room for further improvement. Please confirm whether to optimize it? Note that this optimization will consume 1 point of mental power/day and require 100 points of professional experience. This task is expected to take 34 hours and 25 minutes!"

Uh, improve the burning hand?

It sounds good. But why does it need to consume so much professional experience? If any operation related to the mental power model in the future requires the consumption of professional experience, I am afraid that the professional experience accumulated in 6 years will be squandered in a blink of an eye.

Grimm was not overwhelmed by this unexpected surprise. Instead, he chose to refuse after calm thinking.

First of all, the burning hand is just a close-range spell, and the combat value that can be mined does not satisfy him. It will be replaced by more valuable long-range attack or defense spells sooner or later, so it is meaningless to continue to invest in it.

Secondly, with his current mental power, the number of solidified models that can be accommodated in the mental space is no more than 3. In this situation where there are too many people and too little food, leaving the limited mental space for the Burning Hand, which is of little value, is obviously not in line with the optimal development in the future.

And Grimm himself prefers to prioritize solidifying long-range attack type witchcraft, and he even has a specific goal in mind.

That is another fire witchcraft that he has been studying for half a year - Flame Arrow.

Flame Arrow, a low-level fire element witchcraft. It can condense the fire element into a magic arrow and shoot it at the target, causing 7 points of physical damage and 18 points of fire element burst damage.

With Grimm's pitiful 3 points of physique and 11 points of life, a flame arrow is enough to kill him instantly. So all along, Grimm has been dreaming of getting a long-range attack witchcraft.

But unfortunately, even a low-level witchcraft like the Flame Arrow contains as many as 34 witchcraft runes. This made him study hard for half a year, but he did not really master its mental power model construction method.

For such a long time, Grimm has invested no less than 20 knowledge points and a lot of time in the witchcraft of Flame Arrow, and even his own witchcraft study has been delayed. But he still lingers outside the threshold of success and has not become an elite apprentice who masters multiple witchcraft.

But now with the help of the chip, I believe the previous threshold will be lowered a lot!

Excited, not caring that it is breakfast time, Grimm hurriedly washed his face and sat at the wooden table, opening his witchcraft notes. All the magic models, witchcraft spells, mental vibration frequencies and spellcasting materials related to Flame Arrow have been completely copied on it by Grimm.

Real chanting and casting is not as simple as ordinary people imagine.

The 34 spell syllable pages are not recited in one breath to complete the witchcraft casting. This process is an extremely complex result of the perfect coordination and joint action of hands, mouth, heart and brain.

When chanting each spell syllable, Grimm's mental power must be converted into an oscillation frequency that matches the spell syllable, and his hands must also complete the necessary gesture guidance.

If there is any error or delay in the whole process, the only consequence is... backlash of the spell.

Although such backlash of spells will not kill the wizard apprentice, it will cause damage to the source of mental power, which is difficult to recover without a period of recuperation. Frequent trauma to the source may also cause mental power decline!

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