The Wizarding Age

Chapter 1463 Camp Obligations

Contrary to Greem's expectation, it was already three days before the door opened!

Three days later…

The closed door suddenly opened, and the great wizard Onike, wearing a black robe and a gloomy face, hurried out from inside. He looked up and saw Greem standing respectfully outside the door.

"Who are you? Why are you here? Compos, your security work is getting worse and worse!" Onike, who seemed to have forgotten Greem's existence, muttered angrily in a bad mood.

"Dear Lord Onike, please pay attention to your wording! Regarding Wizard Grim's visit, I have already passed on the information to you three days ago. It was you who was addicted to Experiment No. 9 and chose to ignore it..." The sharp counterattack of Taling Compos suddenly sounded in the space.

After hearing Compos's 'explanation', Onike scratched his head and could only continue to mumble to express his understanding.

"Are you... Greem?" Onike raised his face as if he was remembering something: "By the way, you are the newly promoted fifth level from the main plane not long ago... Well, I remembered..."

Greem stood quietly and respectfully, trying hard to contain his mental power.

In his keen and real perception, what stood across from him was not a living body, but a group of intertwined but undisturbed laws of light. Hundreds of chains of laws are tightly wrapped around the core of the rules, and then extend in all directions like octopus tentacles.

Some chains of laws even disappeared into the void of the plane out of thin air, and seemed to maintain a close and synchronous connection with some alien planes.

Of course, the thickest chain of laws is linked to the central witch tower in front of you. As long as the great wizard Onike needs it, he can connect with the tower spirit anytime and anywhere, and then control everything that happens in the central witch tower.

As if aware of Greem's 'attention', Great Wizard Onike's whole body shone with aura, and an invisible regular wave cut off all of Greem's spiritual tentacles, and then hid himself in a mass that could not be seen directly. In the bright light.

Grim reluctantly took a step back and couldn't help but stretched out his hand to rub his eyes.

I don't know what method the other party used, but his eyes stung and he could no longer see!

"Little guy, I'll teach you a lesson... don't always use your mental tentacles to poke around when you go out. If you encounter those with a bad temper, I will punish you just for your actions just now!" Onike The great wizard said happily: "Seeing as you are a newcomer to the main plane, I won't argue with you this time!"

"Please give me more advice!" Greem bowed to thank him while slowly releasing the fire element to repair the damage to his eyeballs.

To be honest, just coming out of the plane, and suddenly changing from a bossy superior to a new person with "nothing", it may be difficult for ordinary people to adapt to this kind of identity change.

As if he was extremely satisfied with Greem's attitude, Onike had a smile on his face and said calmly: "Come with me!"

After saying this, a small teleportation light door more than two meters high suddenly appeared in front of Onike, and he walked in without hesitation.

Greem quickly followed suit.

The transfer location is located in a gorgeous and spacious reception room.

The entire room was filled with soft and bright white light, illuminating the floor, walls and ceiling. There is a huge wooden table and chair in the center, with various witchcraft books, scrolls, pens and ink and other writing utensils scattered on it.

As soon as Onike returned here, he sat directly behind the wooden table, then rummaged among the scattered items, and finally pulled out an old and simple scroll from the bottom of a skewed stack of books, and then threw it to Grim.

"See for yourself! As a newcomer, you must abide by the above regulations if you want to stay in the Exodar camp permanently. In addition, if you want to build a witch tower inside the camp, you need to report the construction location and specifications of the witch tower in advance …”

As soon as he took the scroll into his hands and felt the unusual toughness and smoothness of the material on his fingertips, Greem felt a slight movement in his heart.

In his mind, the chip immediately projected the material conclusion.

Dragon skin scroll!

The reason why he was sure that this was a dragon skin scroll was because Greem sensed a faint aura of dragon power on it. Only a guy like him who owns a small dragon plane and has been exposed to various dragon card materials all year round can detect it so keenly.

Unfolding the dragon skin scroll, I immediately saw the dense witchcraft text on it.

Quemedia.

This can also be regarded as the most widely used witchcraft language and text in the wizard camp!

The content of the scroll is also very simple. It just introduces the scale and governance rules of the Exodar camp, and also adds some rules that outsiders need to abide by, as well as special matters that need to be paid attention to.

Generally speaking, any extraterritorial camp is open to welcome the great wizards!

After all, the more resident great wizards, the greater the camp's apparent strength and potential influence. Moreover, every great wizard does not travel the world alone. They are able to reach where they are today because there is a large force behind them.

Therefore, every time a great wizard is stationed in the camp, it is equivalent to the introduction of a wizard force with considerable influence in the plane world!

As for the size of the power, it depends on the great wizard's own management and business talents.

However, most wizards don't like to do these trivial and complicated things, so it is very rare for them to truly grow into a large force.

The real owner of Exodar Camp belongs to the 7th-level Great Wizard Irenwald, and the current actual controller is his disciple, the 6th-level Great Wizard Onek.

If Grimm wants to stay in Exodar Camp permanently, he will inevitably have to build a wizard tower that belongs to him, and he will have to be included in the unified planning and management of the camp.

Of course, Grimm has already taken root in Exodar Camp more than two hundred years ago, that is, the Iron City outside the camp. However, this Iron City is located outside the camp and is not directly protected by the camp.

So many times, the Iron City can only resist the attacks of wandering star people or star beasts by itself!

Once Grimm chooses to join Exodar Camp, while being blessed by the power of the 7th-level Great Wizard, he must also bear some of the camp's obligations accordingly. That is... he needs to work in some of the camp's law enforcement departments and become a member of the management.

Of course, as a great wizard, he does not need to do those hard work himself. There are some complete and efficient teams in each department of the camp, and they are the worker ants that maintain and support the operation of the entire camp.

As top managers, the great wizards on duty only need to regularly review their work completion status, and then reward or punish them according to the rules. Only when there are some major events that they cannot handle, the great wizards on duty need to come forward to coordinate and solve them.

And such major events may not occur once or twice in ten or eight years...

Therefore, most great wizards do not refuse such camp obligations!

What's more, only by controlling the camp law enforcement department can some trusted subordinates be placed in it. In this way, it is also possible to intervene in the resources and material market inside the camp, so as to obtain some rare resources that are only available outside the domain.

Such a mutually beneficial thing is undoubtedly very generous for newcomers who have just stepped out of the plane world!

But unfortunately, Grimm has his own plan for his future life, and naturally he can't follow the footsteps of those "ordinary people".

"Have you chosen... Which department of the camp are you going to join?" O'Neck asked impatiently with a yawn.

Grim carefully handed back the dragon skin scroll and whispered, "My Lord, I don't plan to join the camp!"

The air in the room suddenly stagnated for a moment.

Onaik raised his head abruptly and looked at Grim carefully and meticulously for the first time.

"You said... you don't want to join the camp? Do you have any connection with other camps? Did the Endless Garden pull you over?"

For some reason, when the name of the Endless Garden was mentioned, Onaik's lazy and relaxed eyes suddenly turned cold and fierce, as if there was a hint of anger hidden inside.

"Endless Garden?" Grimm shook his head slightly: "I have never heard of this name..."

"Then why don't you stay in the camp to learn about the situation outside the domain and collect some resources? What are you going to do? The situation outside the domain is very complicated. Don't think that you can wander around here with the strength of level 5. In the past thousands of years, I know that there are more than a dozen great wizards who have fallen outside the domain. Don't be reckless!"

"I plan to develop in the Fire Element Realm... It fits the origin of my soul there, and it should be much better than the camp outside the domain!"

"Fire Element Realm..." O'Neck pondered for a while, and had to nod in agreement with Grimm's idea.

Indeed, as a pure fire wizard, if Grimm ran to the Fire Element Realm, he would not be too repelled by the indigenous fire elements there. As long as you are willing to spend time and effort, and cultivate the Fire Element Realm for hundreds of years, there will be no problem in being a free and easy Fire Element Lord.

As for the Fire Element King... This seems to require the consciousness of the Fire Element Plane.

As an outsider who sneaked in, it is easy to imagine how difficult it is to get such preferential treatment.

"Since you don't plan to become a member of the camp, you can't stay here for too long. Moreover, the small trading point you set up outside the camp is no longer protected by the camp! Have you thought about the consequences?"

"I have thought about it!"

"Okay, then you can leave! Remember, you can't stay in the camp for more than one year, and you must leave the Exodar camp within one year!"

Grimm bowed and agreed, and planned to leave.

At the moment he was about to teleport away, Onek's voice suddenly rang in his mind again.

"You are new here, and there must be many organizations that want to recruit you. You must open your eyes and choose carefully, and don't get involved in the contradictions and conflicts of those upper wizards..."

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