The Wizarding Age
Chapter 0742: Territory Development
Unconsciously, the once lonely and cold Ice Wind Territory became lively again.
People and intelligent beings from different regions gathered here and worked hard for a common goal.
The wizard apprentices of the Crimson Family, the witch apprentices of the Destiny Witch, the goblin apprentices selected from the goblin plane, and the wandering apprentices who came here because of their reputation... For them, the top leaders of the Crimson Family showed rare kindness and let them share the witchcraft facilities of the White Tower fairly.
The spacious and comfortable living environment, the peaceful and friendly learning atmosphere, the powerful wizard mentors, the systematic and comprehensive library, and the well-equipped witchcraft laboratories... These have become the most attractive magnets, firmly absorbing the hearts of the apprentices here and becoming the most loyal supporters of the Crimson Family.
After several months of trial learning, different groups quickly emerged among the apprentices. According to their respective talents, potential and progress speed, small circles with powerful apprentices as the core have quietly emerged.
And the core figures of these circles are undoubtedly quasi-witch apprentices!
In any family, these quasi-magic apprentices belong to an extremely special group. Although they are still wizard apprentices in essence, they have begun to enjoy the treatment of new wizards in many aspects.
Even the basic subject enlightenment of some wizard apprentices is taught by them.
This also makes them establish a tall and glorious image in the hearts of most apprentices, and become idols worshipped and pioneers pursued by many apprentices.
As an outsider, Little Locke successfully joined the small group she belonged to, a learning promotion association established around the quasi-magic Pontar, under the introduction of the female apprentice Eko.
Pontar, human, 37 years old, quasi-magic, gifted with dark elements, was born in a small human country in the Sandy Tallin Vikas area. According to the customs of the human country, he seems to still have the identity of a prince, but he was sent to the wizard tower because he was found to have wizard talent since he was a child.
He is also one of the first batch of free apprentices who chose to join the Crimson Family after its establishment, and his strength can only be regarded as the middle among the current six quasi-magicians in the White Tower. However, with the ability to summon a powerful shadow assassin, he is also the type that other quasi-witches are most reluctant to provoke.
Before becoming a formal wizard, quasi-witches often lack powerful defensive witchcraft. Therefore, facing a shadow assassin who comes and goes without a trace, no opponent wants to taste its insidious and sharp shadow dagger.
Originally, with the strength of a junior apprentice, Locke was not qualified to join this learning organization, but due to Echo's recommendation and his own strange identity as a goblin mechanic, he still aroused the interest of Pontar and received him by his side.
After two months of study, in addition to mastering the basic meditation technique, Locke accidentally awakened the talent of a goblin mechanic. This gave him a strange ability similar to blood power, which can maximize the combat effectiveness of precision magic machinery.
Unfortunately, he came to the wizard world with nothing in his hands, and there was no powerful metal magic machinery for him to control. Moreover, with the numerous mechanical components and magic parts in the metal magic machinery, Locke's weak mental power could not support such a vast and delicate operation.
Therefore, with no other choice, Little Locke could only learn some knowledge of magic machinery transformation at his own expense and built an eyeball fighter with the cheapest metal materials.
It is called an eyeball fighter, but in fact it is just a metal sphere that cannot be any simpler.
It is only the size of a human head, and it relies on the high-pressure airflow ejected from the tiny nozzles all over the body to propel itself to move freely in the air. In order to reduce the weight to the greatest extent, the inside of the metal sphere has been completely hollowed out and a series of wind-type magic arrays have been engraved on it.
The most direct consequence of this is that the physical defense of the metal sphere has been sharply reduced, but it has gained a flexible and agile flying speed.
The only attack method of this eyeball fighter is a ruby fragment embedded in the metal groove. Using the free element energy absorbed by the energy-gathering magic array, the eyeball fighter can stimulate a scorching ray with an energy intensity of 11 degrees through the ruby fragment.
Because the fire element impregnated in the ruby fragment is not pure enough, this is the maximum attack intensity that Little Locke can achieve after desperately improving it. If you want to increase the attack power of the scorching ray, you can only replace the ruby fragment with a higher level cracked ruby.
But the price of a ruby fragment is only 3 magic crystals, while the price of a cracked ruby is as high as 20 magic crystals. The huge price difference makes the cash-strapped little Locke choose the cheapest and easiest materials.
With the magic strength of the ruby fragment, it can only maintain an attack frequency of 1 shot every 5 seconds. Once this frequency is exceeded, there is a great chance that the witch array and the precious ruby fragment in the eyeball fighter will be burned.
But even so, an auxiliary magic assistant that does not require too much control by himself has quickly made Little Locke one of the strongest "people" among the junior apprentices. After all, with the strength of a junior apprentice, it is already very good to be able to stimulate an apprentice-level witchcraft with an attack strength of 15 degrees in 5-7 seconds.
If other junior apprentices want to fight with Little Locke, they need to be on guard against a flexible metal monster flying in the sky and shooting a red ray from time to time. There aren't many newcomers who can defeat Little Locke in a two-on-one situation!
In order to train the practical ability of wizard apprentices, almost every week, the White Tower will organize some wizard apprentices to go deep into the Black Forest within a hundred miles to hunt some apprentice-level beasts or monsters. Of course, the White Tower will send a formal wizard to lead the team every time, and after taking the apprentice team to the appropriate area, let them act separately.
It must be said that the White Tower management of the Crimson Family has a very comprehensive consideration for the trial apprentices.
If the apprentice team encounters danger in the jungle, they can ask for help from the leading wizard nearby. However, in this way, all the gains of the team will belong to the leading wizard. Therefore, the apprentices prefer to gather around a quasi-witch apprentice, just to get some extra protection in dangerous moments.
After all, with the strength of the quasi-witch apprentice, it is still possible to cast a 1st-level witchcraft across levels!
This is especially important in the marginal areas of the Black Forest. Although a quasi-witch who has mastered the 1st-level witchcraft cannot be invincible, most areas are safe for him.
This is also the best way for them to deeply reflect their own value!
As for the apprentices' captures in the Black Forest, all belong to individuals or their small teams. When they return to the White Tower, they can sell these captures to the business under the family name, or auction them off by themselves. In this way, the gold coins and magic crystals earned are enough to support their continued survival in the White Tower.
The business or auction house under the White Tower divides the prey into different levels, among which the apprentice-level beasts and monsters are directly sent to the processing plant, where the hired goblins process them into tightly sealed metal cans, and then pack them into boxes and transport them to the central part of the continent.
There, a "Happy Gold Coin" business established by the goblin Kirby will be responsible for selling them to every human noble manor and city.
The flesh and blood of ordinary beasts certainly cannot arouse the interest of human nobles, but the flesh and blood and fur of low-level monsters are still very popular.
After all, everyone knows that these monsters are immersed in some more or less elemental energy. If daily diet can be continuously ingested for a long time, it can obviously enhance the basic quality and energy compatibility of the human body.
In other words, wizards may not pay attention to this little change, but for those human nobles who have enjoyed all the glory and wealth and just want to live a few more years, it has a huge and far-reaching significance!
If these nobles can ingest the flesh and blood of monsters for years, strengthening their own physique is secondary, and the more important point is that it can make their offspring have a greater chance of wizard talent.
And this is what they value most!
Of course, this change in probability may only be a slight change in the third or fourth digit after the decimal point. But under the terrifying mouth of the goblin Kirby who can make the dead come alive, it was exaggerated into the flesh and blood of the beast that changed the fate of their family from then on.
After a strong operation and sales, the goblin Kirby successfully set off a new trend of insisting on healthy diet and using monster flesh and blood to improve their own physique in the central part of Sanditallin. And this trend is still irreplaceable by other families!
Although each wizard family has its own hunting team, they keep hunting monsters and looking for rare magic strains to provide to wizards. They naturally have the advantage of competing with the goblin Kirby. However, on the one hand, the number of their hunting is still too small to satisfy the appetite of the huge human noble group. On the other hand, the preservation of monster flesh is also extremely difficult, and a lot of rare materials are needed.
If it is used to provide to wizards, the wizards who spend money like water will naturally not be stingy on the price, which can make the hunting team earn a lot of money. But the same price wants to provide to the middle and low-level human nobles, even if they are rich, they can't afford such a luxurious monster meal.
The metal sealed lunch box specially created by the goblin engineers under the White Tower for this purpose perfectly and cheaply solves this problem. This also makes it possible to sell high-energy monster flesh at a low price!
It is with this means that the White Tower has successfully found a way to survive for those upcoming territorial residents. They only need to learn the simple operations of the metal factory assembly line under the training of the goblin technicians, and a qualified worker will be born!
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