Tokyo Gentleman Story

Chapter 1498: How to play Sword Art Online

The action design of "Sword Art Online" is Montum.

This talented young man detonated the audience with just a short action.

So handsome!

Whether it was the one-handed sword like a dance or the sickle like a blood moon, it was really shocking.

After the baptism of the previous works, Montumm is now able to make such a shocking action scene.

In terms of these few scenes alone, the fights in "Magic Girl Lyrical Nanoha" may be slightly inferior.

Compared with the light gun, this cold weapon's gorgeous punches to the flesh, with one punch and one kick, one sword and one sword, it is enough to move everyone.

This is the battle of Sword Art Online.

"As an online game, cooperation between players is necessary, so we have developed a joint qte system, where specific characters can even trigger performances comparable to animation and movie effects in specific scenes."

Before speaking, the picture has become under a cliff.

In the screen, there are four characters, a convict using a sickle, a qigong master using a glove, a sniper using a giant bow, and a swordsman using a rapier.

The enemy they face is a spider boss.

The scene is designed, and the four characters are output in succession to knock out the spider's armor.

Immediately afterwards, a combination of qigong and swordsmanship techniques directly beat the spiders into extinction.

Hey, this is quite interesting.

The audience wanted to applaud.

But the screen is not over yet.

No, to be precise, it hasn't started yet.

At this moment, the sniper flashed suddenly.

This kind of flashing special effect, placed in a fighting game, is a sign of magnifying moves.

And at this moment, the bow and arrow in the sniper's hand suddenly expanded more than three times, becoming a giant bow!

But... no arrows.

However, the sniper pulled the bowstring like this.

But at this moment, the conviction retreated and jumped to the bowstring. Then, the bowstring was released, and the sickle lady was shot out as a bow arrow!

The picture turned into a close-up at this moment. The sickle of conviction was buckled on the spider's head, and it was pulled all the way to the cliff. The conviction ran along the cliff, and the spider's body was dragged on the cliff wall!

Finally, the kinetic energy of conviction was exhausted when it reached the top of the cliff, but then, with a sharp flick of the conviction sickle, the spider's head fell on her feet, and the headless spider's body fell. Fell to the ground.

"so cool!"

"awesome!"

"So handsome! So cool! So awesome!"

"Oh, God, I have no adjectives available, I just want to know, when will this game be available?"

There was a lot of excitement and applause on the Internet, and in the real venues.

"This video is complete game content, not g or pre-recorded content. It is a type that will change with the change of the character's occupation. For a specific combination, there will be different qte and end squeeze for different bosses. , We have set a different termination mode for each boss."

For each boss, Senxia has designed at least two finalization modes, just to let players quickly kill the boss at the end.

This is not difficult to do, and the same type of monsters can also be used below. Of course, close-up and scene destruction are definitely gone.

Because it is a 3d game, this design can be done, and the number of bosses in the game is actually not a lot. It is not a big deal for a boss to make two or three sets of finishing skills. It is simpler and can be done in a week or two. That's it, and this kind of work can be shared equally, 30 bosses, 30 groups of people to do it, it's totally fine.

However, this design has a completely different feeling for the player's experience.

"Our game is mainly based on dungeon gameplay. When players enter the map, they can form a team of up to four people to enter the map." The video introduces the gameplay. "After the dungeon is over, the system will reward loot based on the player's performance. ."

"Of course, if you prefer to fight on your own, we can also meet the preferences of the players, so in the game, we also allow players to solo. But at the same time, many players may also want larger games. This is why we provide a 24-person base for six teams and a forty-person base for ten teams."

Since the game has a small copy, there must be a large copy.

The so-called "large world book" is the highlight of many games.

For example, in World of Warcraft, there is a copy of the Black Dragon Princess. This copy is one of the early multiplayer copies of the game. The grand occasion of the year, even after ten years, will still be talked about by many players.

Morinia also provides such a copy~www.readwn.com~, but players can't see this copy in the beginning.

In fact, in the story, this kind of dungeon boss is arranged outside "Aincrad" where the story is located, and is a beast from another world.

The first such large-scale boss in the story is called a disaster beast. This monster will break Aincrad's city wall from the outside, and then enter the city to wreak havoc.

But when this monster will appear on the scene, it's hard to say.

This shows whether the players are really awesome.

If the player is strong, he will naturally be able to appear earlier, if the player is not strong, then I am sorry.

"...Although our core gameplay is combat, this does not mean that there is only combat in our story. In fact, there are also a wealth of other types of players in our game."

"Life professions have a high proportion in the game. Players can use life professions to improve their equipment attributes or provide consumables such as potions and food."

The data on the life and occupation side is actually very difficult to adjust. How to balance the problems between the two is something that has plagued the production team for a long time.

But fortunately, with the launch of "Infinity No Boundary Line", the production team has obtained a very useful sample. Afterwards, if they only need to refer to this sample to make adjustments, there will probably be no problems. Up.

Well, that group of web game players and liver emperors have actually unknowingly acted as guinea pigs for "Sword Art Online"...

But this kind of thing is not enough for outsiders.

But it is undeniable that it is precisely because of "Boundless" that the current "Sword Art Online" can go further.

...

Second more.

Lie down...

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