Tokyo Gentleman Story

Chapter 1672: Okay?

The enemy's design is quite simple, and A company has a rich experience in this area.

After the three main types of enemies have been identified, this aspect has also been settled.

In the end, what needs confirmation most is the story.

What kind of story the whole game tells is also very important.

For a game, the story of the game is not necessary, but a good story is definitely a plus.

Of course, word games say otherwise.

But as far as the story is concerned, a story is definitely needed.

Because this is the story of A company.

The quality of the story in the games of the A club is very high. This can even be said to be their tradition. If this is the case, the story must pay attention to this point.

It is for this reason that Miyazaki Hidetaka set the stage of the story in Izumo.

Izumo of "God in the Moon" is indeed easy to make a story.

"Realistic combat mode and fantasy monster combat are indeed novel settings." Qianjia thought for a while. "If this is the case, the protagonist's ‘ordinary’ setting will be very interesting when making a story."

Of course, ordinary is relative.

The sword maidens appearing in the story are all existences with extraordinary powers, and this will not change.

But in the setting, the protagonist here is just an ordinary witch whose sword is about to fail.

"...Actually, if we set the protagonist as a visitor from outside, it might be interesting. She was not a witch at first..."

Hidetaka Miyazaki had a brain hole.

"Well, this setting doesn't feel right to the setting of the story, and it's too special."

Senxia actually thinks this setting is fine.

But the question is, if this setting is really used, what about the stranger protagonist of "Curse of Blood"?

If it's too repetitive, no good...

"The Curse of Blood" is definitely there, because Morinka wants to make this game, so this game will definitely be born.

But Mori summer is very curious about what it will look like if the game "Bloodborne Curse" is given to Hidetaka Miyazaki on this world line...

Pulled away.

He recovered, and then said: "In the whole story, the main thing is to solve the problem of Izumo, but this is only the surface, and the inside of the story tells the player what the origin of these wild souls is."

In "The Swordsman Witch", the original world has no wild soul. Desolate soul is after the mankind smelted the jade steel, the negative divinity precipitated from the rough stone, and then became the desolate soul. Desolate Soul has existed for thousands of years, and it is almost the same time as humans smelted jade steel.

In other words, this thing is actually somewhat similar to the concept of environmental pollution-people use nature to make the "swords" they want, but they produce the "desolate soul" of pollution.

Yes, yes.

The so-called "Swordsman Witch" is actually an environmental film...

Well, this is just a way of reading.

When Morinha made the setting, many places were deliberately designed to be somewhat subtle. This kind of place is to interpret the space for the audience.

And such a delicate setting is very convenient to put in the game.

Because of this vague setting, it leaves clues in the game for players to seek clues from the past. This design is interesting.

"In fact, I think the setting of the hidden world is also good. If the story happened in the hidden world, it would be very interesting." Miyazaki sighed.

"Hidden World" is a setting in the Swordsman Witch. In the setting of the story, power flows from the hidden world. Only the Swordsman can use the Royal Sword to draw out various divine powers from the hidden world.

In the story of the original world line, the hidden world is also an existence throughout the whole story.

The biggest crisis in the story is that the enemy wants to merge the hidden world with the real world.

"That thing is equivalent to the vortex of the root of the moon. Although it is very interesting to describe, it is not easy to design. Well, but you can set the place of the story as a place where the hidden world and reality merge. Every October , The hidden world and the real world of Izumo will be very close, but this time in the story, the two worlds merge..."

Although Morinka feels that this setting is too esoteric, it might be good to integrate it.

"Well... Then, in this case, can the Izumo area be set as a place of reincarnation?" Miyazaki Hidetaka was thinking again.

"What?" Senxia was a little strange.

"The hidden world is in the setting, and the sense of time and space are very peculiar. So we are in the story, which seems to be just the beginning, but in fact it is already a long cycle timeline of reincarnation..."

Huh? This is interesting.

"In the Izumo area, the world inside has been accelerated, so hundreds or thousands of years may have passed here, and the outside world may have only passed one night..."

Senxia thinks this design might be really good.

The concept of "reincarnation" is more interesting.

Senxia likes to make this kind of "multi-week eye" stories in his stories, so he is very interested in this kind of "reincarnation".

Because of this kind of reincarnation, it means that Senxia can make all kinds of stories with multiple weekends when writing stories.

This is not the characteristic of Miyazaki Hidetaka, this is the characteristic of Morinatsu.

In the story of "The Crown of Sin", he used the concept of multiple weeks, each week has a unique plot, and then constitutes a unique story.

Morinya felt that if she was messing around here, there was a high probability that she would be killed by the fans of the sword maiden of the world line.

But that’s okay. Who says there are fewer fans for this work? (laugh)

"This way I feel good, the world itself is constantly resetting, and the protagonist's goal is to break the cycle of the week and untie the knot of this infinite loop." Senxia thought of some concepts of the story.

"Hi. After the infinite loop is unlocked, the world begins to move forward." Miyazaki Hidetaka said, "But at this time, people need to face even more terrifying and dangerous enemies..."

Senxia nodded.

But then he felt a little strange.

This plot... seems to have a sense of sight too!

Think about it carefully. In "The Curse of Blood", the story has always been on a night called "The Night of the Hunt". This night was fixed by a man named Master William, as long as the night of the Hunt continues. , Although the disaster remains, the more terrifying blood moon will not come.

In this story, the design is similar.

However, compared with the previous "outsiders", the difference is still quite big, and Mori Xia feels that this setting can be adjusted to be useful.

He even got a little brainstorming, just because this cycle was unlocked, so the sword envoy from the outside could enter the world. And Kanami Eto entered this world at this time and became a hidden boss...

"What about the final boss of the story..." Senxia thought.

"The sense of oppression must be strong, and it must also be in line with the "enemy of the witch"." Qianjia had no idea about the previous setting, but when she said "the ultimate enemy of the witch", she immediately jumped out.

... Tentacle monster?

Tentacle monsters are the eternal enemy of magical girls and witches.

……Well, let’s not do it. This setting is really not suitable for this setting.

Seriously, we are going to tell a serious story!

Morinya stiffened her back.

He continued: "In the final BOSS, I think I can follow the setting. Since in our setting, the desolate soul is produced with humans, when the final BOSS, we let everything return to the original. "

That is, the original state of jade steel in the original rough state before the wild soul was born.

At the end of the story, what players can see is such a scene, which is naturally excellent.

"...I think it can be a reversal." Senxia said, "In the previous story, we can say that the wild soul did not exist at the beginning. At the beginning, there was only the original. But if this is the case, people are Why do you want to forge a royal sword? This is very simple, because in that era, mankind was faced with a great threat, so the royal sword was a must."

At the beginning, leading everyone to think that the "desolate soul" is the "karma" of human beings, but at the end of the story, we reverse it again, overturning all the previous so-called "conclusions" and telling others that the so-called desolate soul does not exist , Mankind will also face great threats.

Of course, to achieve this goal, a certain amount of foreshadowing is needed in the story. In addition, they must not be able to directly give the player a certain conclusion, but can only let the player guess for themselves, and only be able to make leaky hints in various ways.

In this way, some players may have some doubts about this setting at the beginning.

In this case, when the final ending of the story comes out, players will not be abrupt.

——Sometimes, the foreshadowing is too deep, and the audience and players cannot grasp this point, and sometimes it will lead to the failure of the work.

The two of you say something like this, and they have finalized the settings and the outline of the story.

At this time, the game "Swordsman Witch" gradually took shape.

"There are still some differences between the place in Izumo and our setting, so the setting of Yamashiro can be brought into the design..."

"I will send someone to a certain eastern country to inspect it. Here is also something that needs attention..."

Everyone agreed on matters needing attention.

Finally, it is the combat mechanism.

I talked about this at the beginning, but this time, they started discussing it again.

But this time, it was not that the two of them were discussing directly, but they were discussing while watching the second episode of the animation.

Not to mention, with the addition of a big cow like Masahiro Ando, ​​the fight in "Swordsman Miko" is very comfortable and smooth. When fighting monsters in various battles, the scenes and actions designed by Nakamura are also unstoppable.

Of course, this is not cheap. This high-level action is definitely going to burn money to an explosion.

But precisely because of this, the animated picture of Morinka's "Swordsman Miko" is relatively crushed compared to the poor five groups on the other world line.

——At least on Morinka’s side, the animated motion pictures will not turn into that strange 3D style...

"Movement is also very interesting. I plan to design a complete movement system for this skill." Miyazaki Hidetaka said.

"A complete set? Are you planning to abandon the design of the Soul series?" Senxia was surprised.

"No, no, I'm just making adjustments on this. However, the ability to move quickly is to get close to the hidden world, so it can't play its original role in a world where the hidden world and reality merge. This is also possible."

In Morinka’s setting, the so-called "swift movement" was originally a technology developed by people in the real world in order to approach the "hidden world". Although each has its own use later, but at the beginning , Is actually for this purpose.

"Then how do you design the skill system?" Senxia asked again.

"One of the main features of this story is that there are various kendo techniques in the real world in the story, so in the story, we can make a skill tree for the protagonist to use, so that the protagonist can use various genres of skills. Even Therefore, they can arrange and combine these skills..."

Hidetaka Miyazaki explained his thoughts in detail.

It turned out that he wanted to make a brand new system.

This system is similar to those "movement unlocking" skills in action games.

But in this game, these skills are somewhat different from the so-called unlocking skills.

Players are not able to learn these skills after unlocking.

On the contrary, the player has some fixed skill grids, so when the players are fighting, they can only use the skills in the skill grid. As for the skills learned from other genres~www.readwn.com~, they cannot be used in battle. of.

Of course, if you want to change it, it's very simple, you need to leave the combat mode, and then you can.

This mode allows players to conduct more in-depth research on skills. What kind of combat skill permutation and combination can play a combat mode that can best adapt to their own feel. This is the best.

Senxia couldn't help but nodded.

Although this setting may seem a little weird at first glance, it is quite interesting when you think about it.

In fact, this design also has many RPG games.

But in this kind of action RPG, it is relatively rare now-although there will be many in the future.

"Yoshi, that's about it." Senxia nodded, almost settled.

"It's settled?" Qianjia said.

"This is probably the case at first." Finally, Morinka was relieved.

"The soul game of cute style, I wanted to try it a long time ago, it will be very interesting!"

Miyazaki Hidetaka also nodded cheerfully.

Huh, you are such Miyazaki Hidetaka? !

Senxia was shocked.

He found a big thing!

However, Qianjia over there also spoke at this time, interrupting Senxia's surprise to discover this "big secret".

"Now that it's settled, then we should also discuss private matters, Mori Xia-kun~"

Sweet voice.

But Senxia feels that this voice... is really not suitable for Qianjia...

...

Trying to make the game failed, the Japanese server connection is very troublesome, saying that this game has been installed on my ipad for a year, but I can’t open it a few times... What's more terrifying is that the national server has little hope...

Today I made a video for a day and went to study AE.

So tired and troublesome, I really want to rush at home and do nothing...

Two-in-one meow...

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