Tokyo Gentleman Story
Chapter 1684: Play experience
After tasting the bunker tactics, Ironhead Wa Senxia said that she was super happy.
"The bunker is the king. Well, let me see, there is a castle here..."
Senxia feels that the bunker is still a bit cheating, because the defense is not enough, and the opponent can be removed in minutes.
The BOSS in the first level is very simple, but later, it will be more troublesome to encounter various AOE (Area Attack) enemies.
"This bunker tactic is very useful, but it may not be able to keep up with the rhythm in the later stage!" Senxia sighed.
"Uh..." Ichiro Kuroshima hesitated, then said, "In fact, we designed this part for defense. Although we have considered attacking the boss, we don't have such a deep idea..."
This part was originally considered for use in defensive warfare.
In the story, the stronghold is not always safe. In fact, after the train stops, the enemy will attack regularly, and the player must defend at this time.
The defense method is to use NPC and such buildings.
This is also the reason for the design in the original game.
"But it's really interesting. It's a pity that you can't pull the NPC over. I think if you build a few arrow towers, and then after the NPC passes, the protagonist will attract attention in the front, and the NPC will output remotely in the back, it is the best."
Senxia thought of an interesting gameplay.
"This...we really considered NPC teammates. But because AI is more difficult to deal with, so forget it."
Ma, fortunately, we didn’t get it done. Otherwise, your old man’s sorrows are going to be more. ? ?
The BOSS setting in the game will chase the protagonist and attack, so if the NPC can really appear, it can really be output in this way without brain.
Although the cost of making the tower is a bit expensive, in the game, these things can all be restored into blocks.
Of course, the restoration here refers to the protagonist doing it himself. And if it is destroyed by monsters, it will produce block loss.
And if you do it according to the method that Senxia said, in fact, Senxia only needs to constantly "walk the dog" to be able to deal with it easily. In this way, the building will not lose at all.
In other words, this whole game can basically be cleared like this.
This is not in line with the original intention of the designer.
"But even if you have teammates, you can adjust the AI." Mori Xia said, "and the BOSS can deal with both long-range and close combat."
"That's fine." Ichiro Kuroshima nodded.
Fortunately, the method Morinya said is quite simple to implement.
After destroying the BOSS, the player still needs to repel the two monsters that attacked the train before they can go to Chapter 2, and Senxia also returned to the train at this time, and then started farming.
On the train, the player is also allowed to focus. On the rear carriage, the player can pave the land and build fields. These fields have only a single layer at the beginning, but after finding the research and development materials, they can build multi-layer terraces. .
"It's pretty good." Senxia nodded.
What is the most indispensable thing to play cube games?
Farming!
Although farming on the train is a bit unscientific, what science is there to talk about in the cube world? As long as your own logic is consistent, there is no problem.
I still like farming .JPG.
Well, those who like to farm are good people...
Farming can produce food and medicine in the game.
The former can make cooking, and the food made in the kitchen has a bonus. It is shown that eating outside of battle can slowly restore life, while medicine can quickly recover during battle.
This setting actually coincides with the design of many online games later.
But Morinka doesn't hate such a design.
After a wave of harvest, the game enters a countdown-which means that the enemy is about to come.
Senxia quickly built several bunkers to guard the train.
There is only one test in the game that will come over the enemy, which is very good for the player, regardless of the head and the tail.
Of course, this is the beginning of the game. As for the follow-up, Morinia has not played it yet.
After the first chapter, the story continues.
The adjusted train began to move towards the next stronghold.
In fact, until this part, the novice plot of the story is completely over. In the first chapter, the player has learned the basic operation of the game and also understood the operation of the enemy. The second chapter begins, the story will go deeper.
In fact, the story line of the second chapter is three times that of the first chapter.
But Senxia has not yet reached the second chapter at this time, because from the first to the second chapter, he will encounter enemy attacks.
At this time, the player needs to confront the enemy on the train.
But this time, players don't need to use those buildings-it's not actually possible, but use the defense mechanisms of NPCs and trains.
In the game, the train has a cannon, and NPCs can also come to the roof to defend.
To put it bluntly, this part is a cutscene similar to a "tower defense" mechanism.
But the experience of the game is good, and Morinia thinks the game is doing well.
"Well, not bad." Senxia continued nodding.
Until now, the game experience is very good.
After the second chapter, the plot began to deepen.
The plot of the second chapter takes place in a small city, because the small city has been captured by zombies (but according to Senxia's proposal, this part may become a demon attack in the future), and then the road ahead is blocked.
At this time, the protagonist needs to go to the city to clear all obstacles in front of him.
But during this process, some NPCs believed that it was not a simple matter to break into such a city, so in this process, maybe something dangerous would happen.
At this point, they felt it necessary to investigate and search for survivors by the way.
The story begins like this.
After the second chapter ~www.readwn.com~ the building list in the game is all open.
But it can't be said that all kinds of buildings can be built-because there are blueprint designs in the game.
Some special rooms require blueprints to build. Without blueprints, even if there are buildings, they won’t get the bonus of the room. At this time, it doesn’t make any difference whether there are rooms or not.
"The design of the blueprint is also good." Qianjia said, "Can such a blueprint be promoted in "Minecraft"?"
In Minecraft, players like to build buildings at will. Qianjia's implication is to make the room more conditioned.
"Officially it cannot be done. Players can have mods, but we will not do it, because "Minecraft" pays attention to freedom. But this game can..."
After Morinya said something, he continued the game...
...
For the time being, I don’t have a good spirit today...to the street...
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