Dylan is your average nerd. He works downtown for an architecture firm during the day and enjoys all manner of games and media in his spare time. But while Dylan likes all forms of sci-fi and fantasy, he really likes the genre of superheroes.So when an in
Summary
Dylan is your average nerd. He works downtown for an architecture firm during the day and enjoys all manner of games and media in his spare time. But while Dylan likes all forms of sci-fi and fantasy, he really likes the genre of superheroes.So when an indie company releases a virtual reality MMO where players choose to play as heroes or villains, Dylan immediately buys into it. He has a specific type of character he really enjoys watching, something that always makes his inner child laugh in delight. The Saturday morning cartoon villain.Yes, those inept, bungling, yet highly dangerous villains found in so many of Dylan's cartoons as a child. He loves how they always come up with strange ways to conquer the world and how they get thwarted every weekend. He remembered laughing at every silly antic, every cliched shout of "Curses! Foiled again!" He loves it so much he decides to take this idea into the MMO.But to grab a playerbase, the company has announced a promotion that players with a high enough reputation can get contacted to become permanent raid bosses in the game. Those chosen will be paid as if employees of the company. Serious players all hoping to live the dream of playing videogames all day rush to purchase copies of World of Supers!What will happen when Dylan, someone playing the game for fun, clashes with these overly serious players?Story Discord: https://discord.gg/WcYfUh
- 1 1 – Dylan Makes a Decision
- 2 2 – Character Creation
- 3 3 – Powers and Workouts
- 4 4 – Clothes Make the Villain
- 5 5 – Make Do With What You Have
- 6 6 – A Good Villain Plans
- 7 7 – Stealthy Escapes and Secret Bases
- 8 8 – Face off at the Mall
- 9 9 – Grand Theft Computer
- 10 10 – Lackeys and Bases
- 11 11 – Patching Things Up
- 12 12 – Completing the Theme
- 13 13 – Just Another Day at the Beach
- 14 14 – Under the Sea
- 15 15 – Getting What You Came For
- 16 16 – Making a Villainous Escape!
- 17 17 – Making New Friends
- 18 18 – The Start of Something Big
- 19 19 – Sending a Message
- 20 20 – Grandstanding is an Important Part of Any Villainy
- 21 21 – All According to Plan
- 22 22 – Heroically Angry
- 23 23 – Interlude: John
- 24 24 – Getting Back Into It
- 25 25 – Ganked
- 26 26 – Going on an Invention Spree
- 27 27 – Petty Theft is for Minions
- 28 28 – A Wonderous Fight
- 29 29 – Collecting a Crew
- 30 30 – Ride the Wave
- 31 31 – Repping Your Team
- 32 32 – Patch Notes 2, Electric Boogaloo
- 33 33 – New Mechanics
- 34 34 – Hanging Out, Making Plans
- 35 35 – Secret Identity Origin Stories
- 36 36 – Chatting and Contraband
- 37 37 – Base Defense
- 38 38 – You Aliens Get Off My Lawn!
- 39 39 – Ninjas be Sneakin’
- 40 40 – Tentative Teamups
- 41 41 – Team Tension
- 42 42 – Tension Explodes
- 43 43 – Preperations
- 44 44 – Acquiring the Pieces
- 45 45 – Minion Testing
- 46 46 – Operation Start
- 47 47 – Roosevelt Deja Vu
- 48 48 – Don’t Jinx It
- 49 49 – Jailhouse Rock
- 50 50 – Prison Break
- 51 51 – Boss Fight
- 52 52 – Mild Panic
- 53 53 – Ambush
- 54 54 – Characterization
- 55 55 – A Nasty Surprise
- 56 56 – Mansion Blues
- 57 57 – Betrayal
- 58 58 – Falling Out
- 59 59 – Flipping Out
- 60 60 – The Best Laid Plans
- 61 61 – Drawing a Line
- 62 62 – Clandestine Meetings
- 63 63 – Teamups Aren’t Just for Heroes
- 64 64 – Sweet Creations
- 65 65 – The Candy Queen of Crime
- 66 66 – Rocking With Riptide
- 67 67 – Poor Form
- 68 68 – To War
- 69 69 – Tactical Retreat
- 70 70 – Calm Before the Storm
- 71 71 – Gearing Up
- 72 72 – The Fight Begins
- 73 73 – And So it Ends
- 74 74 – Names and Things
- 75 75 – Building Up
- 76 76 – On to New Heists
- 77 77 – Upgrades, People. Upgrades!
- 78 78 – Mutatholis, The City of Mutants
- 79 79 – Proper Attire is Important
- 80 80 – In the Spotlight
- 81 81 – The Finishing Touches
- 82 82 – Marching Order
- 83 83 – Chaos on the Field
- 84 84 – Cleaning Up
- 85 85 – Cave Ins
- 86 86 – Fire Works
- 87 87 – A Dull Escape
- 88 88 – Heading Home
- 89 89 – New Members
- 90 90 – Fleshing Things Out
- 91 91 – From the Ground Up
- 92 92 – Patch Notes 3: Third Time’s the Charm
- 93 93 – Patch Notes the Third: Part Deux
- 94 94 – Patch Part Three: Weird Science
- 95 95 – Creepy Critters
- 96 96 – The Earth Rises
- 97 97 – Bring the Thunder
- 98 98 – Role Play
- 99 99 – Planning in Waves
- 100 100 – Time to Grind
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