After arriving at the destination, you can call the skill roulette again to cancel the balance car status, and make your hand dry.

This is because the trigger key should be used in balanced vehicles, while other activities, such as hunting, fishing, etc., but also need to use the trigger key, so it is not possible to open the balanced car when conducting these activities.

Players can choose which way of movement, is afraid of halo, and instantly shifting, and I like to use balanced cars in the wild, in my house, short distance, walk in mobile model.

As for the perspective, it is mainly done by the player's swing action and the right rocker.

Normally, the player wants to see if it is in the direction, but the amplitude is limited. So when the player is pushing, the right push, the right rocker is pushed, and the left and right 90 degrees and the back is turned.

The right rocker will not smoothly change the vision, because this will cause the player dizziness and will only provide this large change in vision.

In the balanced vehicle state, the operation mode is slightly different, and the right rocker will only make the line of sight to the corresponding direction, and once the loose is released, it will return to the direction in which the balance car is moving. This is consistent with the racing game.

In addition, considering that the halo, players who are afraid of halo may be misunderstood, and there is also a fully locked in the game settings and disable the rocker movement.

The light is this mobile model, let Meng Chang play this unsatisfactory.

In the three mobile methods, he likes the balance car, because it is not dizzy, and let him have a driving pleasure.

The speed of balancing the car is not fast, and the ground oil accelerates to the highest, only about 50kmh speed, and it has to be done after a long period of acceleration.

This speed, the land aircraft with some racing games 300kmh is not symainable.

But because it is in the VR environment, the overall immersion sensation with the computer screen is not a level, and the island itself is not big, so this speed is no longer slow, and the sense is still very stimulated.

Then, it is to experience a few small games in the game.

These small games don't have a specific entry, and different tools can be selected via the roulette.

For example, see wild animals on the island, you can use the roulette or shotgun to kill the animals, then go to the body of the body, the beast and other falls.

Because it is a casual game, you don't need to make the peeling throughout the process, it will be more troublesome, and it looks too bloody.

After the animal falls, it will float a burst of smoke, then become a piece of meat, animal belly, and the player will pick it up.

The entire process is required to operate, and the handle will provide a very real feedback effect.

Although the shotgun and bows can be hunting, it is very different.

The shotgun is shooting with the right hand handle, there is a star in the hunter, you need to look at the stars, and the trigger will shoot.

The handle will have obvious shock when shooting, used to simulate the rear sitting force of the gun.

The gunshots will cause scare from nearby small animals to let them run more. So if you only want to play a quarry, you can use a shotgun. If you want to play more, you can only use the bow and arrow.

The arrow is completely different. After the shotgun is completely different, the left hand is holding the state of the bow by default, the player needs to lift the left handle to aim.

When the right handle extends to the right side of the head, press and hold the trigger button from the arrow bag, and the right handle will continue to vibrate from the bow, and the right handle will continue to be slightly shaken. At this time, the right hand is gripped, pull it off, the two handles will start vibration, the greater the magnitude, the stronger the vibration.

After aiming the prey, the right hand is released, the arrow will be shot, and the left handle will also have a corresponding shock to simulate the feeling of the arrow.

Compared to only two-year-old bullets, I have to re-manually hurt guns. As long as the bow is skilled, the left hand keeps the right hand constant arrow bow, the radio speed will be faster, But whether it is necessary to see your own operation.

The operation of fishing is completely different. After selecting the fish, it will appear in the right hand, and there is a throwing parabola. After selecting the point, press the trigger button and make a throwing action, you can start fishing.

During fishing, the right hand controls the direction of the fish, and the left hand is closed.

Like real fishing, the fish in the game cannot be slammed after the hook, but to go fish fish through a certain approach. Because the larger the body of the fish, the greater the power, the forced wire will cause the disconnection or detachment, and you must take the fish to take the fish after exhaustion.

In the process of squid, the handle of the right hand will continue to vibrate, and the vibration is depends on the struggle of the fish. At this time, the player should point to control the direction of the fish through the mobile handle.

After catching up, you can use the left handle to observe and collect it.

After catching up, the size of the fish is clear, and it can also take a repeated observation with the left hand, very accomplishment.

Mining, trees, and cutting trees are simple, select the shovel or ax to make a corresponding action.

Mining, cutting trees will explode ore, wood and other materials, pick it up in the backpack, can be used for props production.

The game in the game is in a specific workbench. During the workbench work, the players are not doing doing things, but they need to work with the workbench: Make the material to be polished, and assemble the finished product.

For example, the player wants to create an ax, select the production formula, and ensure that the materials can be made to start making it.

After starting production, the player left the left hand to hold the trigger button on the left side of the head, you can complete the action from the backpack. The first material that is taken prioritized by default, that is, wood.

After getting the wood, the designated area on the workbench remains moving, automatically with the iron clamp, the workbench will extend a chainsaw, polishing the wood into an ax shape.

After the finish is done, the player takes out the iron ingot that is dissolved into the iron ore, the form of the steam technology workbench will change rapidly, become an anvil and a forging hammer, and knock the iron ingot into the shape of the ax.

The player has grasped the ax and ax, and the combination is completed.

Other props are also similar, each material will have a corresponding polishing method on the workbench, and it is possible to assemble each component.

Some special props, such as complex firearms, can not be completed on the workbench, and must go to a special store to buy.

Basically, on the workbench is a relatively simple consumable props, such as ax, hoe, and fishing.

During the polishing process, the player needs to clamping this material with the iron clamp, and the handle continues to simulate the shock in the process of the machine.

Of course, these operations can be omitted with the advancement of the plot, and will be upgraded to the fully automatic workbench, and the materials can be produced directly into the material.

This approach is just to show the player's advantage over the advantages of the regular game than the conventional game, and the player can not appear after the player has been playing a few times.

In addition, there is a very interesting setting, which does not need to bend the waist when the prop need is, but can directly use the handle to align the corresponding props. After the props are high, it is right, then hold down. The three buttons of the middle finger, no name, the small thumbs, moving forward, the steam power gloves wearing in the hand will automatically fly out to grab the target object, and quickly recover the steam cable through the glove, take the object to the hand.

This feeling is a bit like some hook heroes in the Moba game, so that players can avoid the suffering of bending. Of course, it is quasi-to-accurate, but also needs a certain practice.

In addition, the objects in the game have three states, namely: can capture, fixed, and not movable.

All materials that dropped on the ground can be arbitrarily grabbed, one hand can complete the operation.

But if it is some specific things, such as hanging paintings, furniture, etc., is in a state of "fixed-lived", unable to capture with one hand, this is mainly to avoid players " Dismantle home.

If you want to take it down, you need two handles to catch together.

As for those non-movable objects, there will be no highlighted effects directly, and naturally does not trigger the cracking skills of steam power gloves.

When placing the props, the player can call out the props list with the left handle, then grab a props to take out, you can throw it, let the system automatically determine the most suitable position, or you can use the handle's parabola to determine your favorite position, Then use your hands to grab slowly tune slowly.

......

Although it is very simple, Meng Chang experiences for a long time.

At present, there are only some simple newbie guidelines and instructions, but also rely on Lin Ya and Cai Jiadong and others, can be very smooth.

After the game is sold, it will definitely conduct some optimizations for newbie guidance and operational instructions.

But even if you want to get started this special mode of operation, it should be less easy. Players must explore and adapt to a period of time.

But Meng Chang feels that this is not a big problem.

On the one hand, it is very because many operations are more intuitive, it is easy to explore, remember, on the other hand because this game is fun, so players will have the driving force of these operations.

Meng Chang is very happy.

It may be because he does not need to be responsible for the propaganda program of VR glasses, so you can experience this game with pure players, so you can get so pure fun.

At the same time, he is also very glad.

Fortunately, don't need to do this VR glasses propaganda program!

Otherwise, no matter how to struggle, most of them are going to take the bottom salary, there is no possibility.

Just don't know the reverse propaganda of such a difficulty in such hell, can you always have HOLD?

Two people pick VR glasses after one before.

,

That is a look that the eyes are not too expensive.

Meng Chang seems to say: It turned out that someone else struggled on the road that would inevitably failed, it turned out to be such a happy thing?

.

Oh, regret it!

Why do you want to promise the VR glasses for publicity programs?

What can I do now!

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